We take care of some Sly Mask collecting in Episode 1 before beginning work on Episode 2.
Before we start Episode 2, we go back to Episode 1 for two Sly Masks. I mention them in the Secrets section below.
Episode 2: Go West Young Raccoon
Under Arrest
You'll need to play as Sly to start this job.
Sadly, Sherriff Toothpick already wants to hang Tennessee Kid high, so there's no time to waste. Sly will have to get himself arrested in order to find him and then break himself and Tennessee Kid Cooper out from within. In order to do that, Sly will have to gain "Outlaw" status by vandalizing posters of Toothpick's likeness to ensure being thrown into the maximum security wing.
Use L3 to get to the posters and banners with Toothpick on them, then interact with them with Circle to vandalize them. If there are enemies near them, get rid of them first.
The coyotes and rabbits here are the minor enemies, and the rabbits will spit fire and throw dynamite while the coyotes will shoot at you. The bulls are the flashlight guards, and they can attack with portable Gatling guns (which definitely did not exist in the Old West) in addition to hitting you with the guns.
The three items you can steal from the enemies here are the Gold Nugget, the Deputy Badge and the Silver Belt Buckle.
To go forward on the rails, always remember that you drive on the right side of the road with the Rail Slide here. Just watch for the train, because it will kill you upon impact.
Once you vandalize all six posters, you'll finally get under Toothpick's skin. From here, you'll need to find a display case with a rare imported Cuban lollipop that tastes like rice and beans. Use L3 and the radar to find that lollipop, then go up to it and take it.
Once you take the lollipop, use L3 and the radar to find the next marker. Bentley will tell Sly to take the "Viva Toothpick!" banner down in order to make Toothpick lose his cool. You'll need to climb and Rail Walk your way up to the banner, then smack the clothespins with Square to knock them off. Toothpick will catch Sly in the act, and Sly will get himself arrested. You'll also get the Jailbird Costume, which is going to be pretty useful where you're going.
Jailhouse Blues
You'll need to play as Bentley to get this job started. Sly will be unplayable until you get this job done.
When you get to the marker, you'll need to start going from marker to marker and taking pictures with the Binocucom. You'll be taking pictures of the prison tower, the arsenal and the back wall. Once you do that, you'll switch to Sly.
Sly will get taken to the cell where Tennessee Kid Cooper is held. When Sly tells Tennessee who he is, Tennessee does not take kindly to anyone jokingly using his family name. This is your chance to prove yourself to him. With the Jailhouse Costume, you can throw the ball and chain connected to Sly with the Square button. Just like with the Samurai costume, however, Sly moves slowly in this costume.
Destroy the prison cell wall with the marker on it by throwing the ball and chain at it, then walk off the edge. From here, you'll need to use the ball and chain from the Jailbird costume into the giant crates with the flashing lights on them. Be sure to look around, as there is a room with a lot of coins in it. There are also spiders in this room, but you can switch out of the Jailbird costume to destroy them.
At one point, Tennessee Kid Cooper will stay put so you can push a crate into a pit of spikes to allow save package. You'll have to find a crawl space, crawl through it with Sly, and then knock the crate into the pit from there in order to continue.
The TNT barrels will kill you if you smack them, so don't do it.
From here, Tennessee Kid will have to carry some TNT around and you'll have to lead him to doors that he can blow up. Before you do that, go left to find an outhouse...and a Sly Mask. From here, knock the platform Tennessee Kid is standing on forward with the Jailbird ball and chain and rope walk forward.
In the next room, there will be searchlights moving back and forth. Push the coal carts forward with the ball and chain, then go up the stairs and jump from one cart to another without getting spotted by the searchlights. From here, hit the crate with the ball and chain to get to the next area.
In the next area, you'll need to push the melting pot forward, then catch up with it and hit it again. All the while, you'll need to avoid being burned by the flames that shoot out. If the vents that spit the flames open up, the hitboxes for the flames will activate immediately even before the flames are visible, so you'll need to be careful. You also want to make sure that there are no flames in the way when you knock the pot that Tennessee Kid Cooper is standing in forward, because if he gets hit, it is the same as you getting hit - with an added "Job Failed" message - and you'll be sent back a bit.
Once you get to the other side, you'll need to get over the laser fields. With the Jailbird costume, you can press R2 to get on top of the ball, then move with the left stick to perform the Ball Roll. Avoid the searchlights and the TNT barrels. When you get to the button, you'll get Tennessee Kid to the other side.
Next, you'll see a door with some kind of locking mechanism, and you'll have to push a block into it with the Jailbird costume's ball and chain to unlock the door. You'll need to move two coal crates into the corner, then move the block to where the door is in order to push the block forward and open the door. By pushing things, whatever gets pushed does not stop until they reach a wall or another obstacle. Thankfully, this part is pretty easy once you get it.
In the next section, you have more Ball Rolling. Get off the ball in the areas that don't have laser fields so you can push crates, and go slowly on the narrow paths. Once you hit the button, you'll remove all the laser fields, then you can push one more crate so that Tennessee Kid Cooper can pass through.
You'll soon blow up the wall, then Sly and Tennessee Kid Cooper will get the heck out of there once one of the guards catches winds. From here, Tennessee Kid tells the Cooper Gang what is going on: Toothpick stopped him from stealing all the gold in the bank heist that was supposed to be his claim to fame, then stole the money and framed Tennessee Kid Cooper even though Toothpick already had him locked up when the heist occurred. We also learn that Toothpick is from present-day Eastern Europe and that he has a strong love for gold and cowboy movies that spans his life. After successfully pulling off some bank heists, Toothpick vanished, but when he was given the opportunity to become an Old West gunslinger by a mysterious antagonist, Toothpick took it. Toothpick is also known as a loose cannon, which may prove to be big trouble...
Achievements:
Gunslinger: Reunite with Tennessee Kid Cooper in "Jailhouse Blues"
Collectibles:
Sly Mask #11: In Episode 1, stand on this Shuriken with Rioichi and use the Focus Jump to get to the island on the other side as well as the Sly Mask.
Sly Mask #12: Stand on the shuriken here as Rioichi and use the Focus Jump to get to the area on the other side for another Sly Mask.
Sly Mask #13: At this point in "Jailhouse Blues" in Episode 2, turn left and enter the outhouse (shed?) for a Sly Mask.
Sly Mask #14: There is another Sly Mask in this corner here in "Jailhouse Blues."
Controls:
Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle:
- interact (usually with anything that has sparkles) (Sly)
- steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
- knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly, any of Sly's ancestors)
- press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
- spin attack (hold to charge) (Sly)
- throw bombs (Bentley)
- Thunder Flop (in mid-air) (Murray)
- spin attack (hold to perform) (Murray)
L1: bomb aim (Bentley)
L2: equip costume (Sly)
- hold for costume select menu (Sly)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for weapon select menu (Bentley)
- hold down to stay in menu; use D-Pad or left stick to make selection
L3: activate compass
R1: run (hold while moving to perform)
- Paraglide (Sly; in air; must buy on ThiefNet)
- Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
R2: Focus Jump (Rioichi; hold and press X to perform Focus Jump when arrow appears while standing on spire)
R3: Binocucom
- Right analog stick: move
- Left analog stick: zoom in and out
- R1: take picture (when applicable) (Sly, Bentley)
Start: pause menu
Select: map
- Left analog stick: zoom in and out, switch between map and status
- Right analog stick: move map
- Circle: back