In this entry, El Jefe falls. Unfortunately, the enemy gets their hands on what it wants - Rioichi's cane - but at least Feudal Japan is safe. Next stop: the Old West.
Tiger Tail
You'll need to play as Bentley to start this job.
When you get the sleep ammo, any enemy that gets hit with a sleep dart will go down in one hit. This includes flashlight guards.
When you make it to the job marker, Bentley will launch his RC car and tail El Jefe. Use L3 and the arrow in front of you to see where you need to go. The left stick will help you steer, while X accelerates, Square reverses and Circle honks the horn. Pressing the L2 button will allow you to slip on the costume at a moment's notice so that the RC car looks like a chicken. While the costume allows you to get past the flashlights held by the flashlight guards, you go slightly slower while in costume. You only have a minute to catch up to El Jefe, so you'll need to be both careful and quick to get to him.
You can boost with L1 and you can shoot missiles with R1. You can hit enemies with the missiles, but if you do this, you'll get caught and you'll have to start this part of the job over. It does, however, let you get crates and other obstacles out of your way.
When you catch up to El Jefe with seconds to spare, El Jefe will mention his new statue fortress and mention that the switch for the palace gate is under the bridge, unaware Bentley is spying on him.
From here, you'll need to follow El Jefe. Once again, use L3 to see where you need to go and pay attention for signs with arrows to see where to turn next. Once again, you'll catch up with El Jefe with only a few seconds to spare. El Jefe will mention that his dragon gates are invincible as long as his lazy guard is not distracted by sushi, and that the switches for them are inside the mouth. Once again, Bentley has information and El Jefe doesn't know it.
You'll then need to follow the arrow to find El Jefe. The RC car is almost caught, but it is disguised as a chicken at the last second. El Jefe them mentions that he must find Rioichi so he can get a package to "the boss." Afterwards, Bentley - disguised as Madame Geisha - meets El Jefe. When El Jefe bows, Murray takes the plans from him and tosses them to Bentley, completing the job.
Altitude Sickness
You'll have to play as Sly to start this job.
When you get to the job marker, you'll get a briefing from Bentley. With the guards out like a light thanks to Rioichi's tainted sushi rolls, you'll need to open the dragon gates. You'll then need to open the palace gate, and you'll need to create a diversion at the bridge so that Rioichi can get to the switch and open the gate. From there, El Jefe is ours.
Once you're back to playing as Sly, pickpocket the guy ahead of you to get the Skeleton Key, then hit him with Silent Obliteration. As for the gates, go up to the keys and run on the wooden treadmills while holding R1 to open the dragons' mouths. When the mouths shoot fireballs, deflect the fireballs back with the samurai costume. Once you deflect the fireballs back into the mouths, you'll open the dragon gates and be able to make your way through.
Once you're through, you'll see a giant airship complete with giant time travel clocks similar to the one on the Cooper Gang van.
When you make it to the bridge, you'll have to fight a bunch of rat guards. The Cooper Gang will take on the enemies while Rioichi makes for the switch under the bridge. You'll play as Murray, and you and the rest of the gang will have to take down fifteen rat guards. Thankfully, any enemies Sly or Bentley take care of will be added to the turtle, so get to the nearest enemy and just pound on them.
After you take care of fifteen rat guards, you'll play as Rioichi. Jump from platform to platform and use the Focus Jump, then run on the wooden treadmill to open a path on the other side of the bridge. Run down the bridge with Sly. Rioichi will try to catch up, but he will be caught by El Jefe, who takes Rioichi's Cane and sets the bridge on fire. Sly will go after El Jefe while everyone stays behind.
Spire jump your way to the other side. When you reach the double doors, don't go in right away; instead, go left as soon as you are able to find another Sly Mask.
Once you go through the double doors, you'll go after El Jefe, who will start shooting fireballs and setting the path leading to the top of his statue on fire. Spire jump and rope walk to get to El Jefe, then chase after him without burning yourself. You'll then have to battle him.
On the first phase, jump over the shockwave, then run to the side to avoid the line of electricity that El Jefe moves across the arena. When he rears his sword back, jump to avoid the lightning slash. After this, he will slash the ground with his swords; equip the Samurai Costume and deflect the fireball that he throws at you back at him. Once you hit him, get in close and smack him with the Square button until he knocks you back. Never get right up to him if he is not stunned.
After this, you will have to jump over two shockwaves. Once again, run to the side to avoid the lightning, then jump to avoid the lightning slash and send the fireball back at him with the Samurai Armor so you can smack him around again.
As you go from checkpoint to checkpoint, take care not to run into fire or fall into the pit below.
For the second phase, use the Samurai Armor to keep the wall of fire from killing you, then run to the side while jumping over the domes of electricity to avoid the line of lightning that El Jefe moves around. From here, you'll need to jump over the thunder slash, then use the Samurai Armor to send the fireball back at him before smacking him around again. After this, the pattern repeats, but you'll need to jump over two lightning slashes instead of one before you can send a fireball back at him. After this, he only does the lightning slash the one time.
For the third phase, use the Samurai Armor to keep the wall of fire from killing you, then run to the side while jumping over the domes of electricity to avoid the line of lightning, just like in the beginning of the second phase. You'll have to jump over two thunder slashes before sending a fireball back at him. After this, use the Samurai Armor to avoid the wall of fire again, then immediately take it off and get ready to jump over the lightning from El Jefe's spin attack. You'll then have to jump over two lightning slashes again before hitting El Jefe with one more fireball and whittling down the last of his health.
After El Jefe falls, two rat guards cover for him and take the cane over to the airship while a shadowy figure watches, and one of the rat guards drops a sheriff's badge before the blimp zaps into the time stream. El Jefe is taken to Interpol and jailed somehow, and the Cooper Gang finds out that the Old West is the next place to go to, as Tennessee Kid Cooper's exploits in the Thievius Raccoonus are now being altered. Tennessee Kid Cooper is a famous outlaw responsible for some of the most daring of Cooper lore as well as the innovator of the rail slide and rail walk, but he has now been jailed by a new corrupt sheriff in town: an armadillo named Toothpick. In order to save Tennessee Kid Cooper, they will have to break him out from within.
With Episode 1 completed, you can now go back to Feudal Japan to pick up anything you missed. We will do this in the next video.
Abilities:
Sleep Ammo (Bentley): This lets you throw sleep bombs and shoot sleep darts at enemies. (To switch bomb and dart types, press and hold L2, then use the left stick or D-Pad to make your selection; release L2 to exit menu.)
Adrenaline Burst (Bentley): Double tap R1 to boost away from enemy. (Uses Gadget Meter.)
Bomb Kick (Bentley): Dropping a bomb and then pressing Square while in front of it allows you to kick the bomb forward.
Shock Ammo (Bentley): Allows Bentley to throw electric bombs and shoot electrical darts.
Silent Obliteration (Sly): This replaces and gets rid of the Stealth Slam. Knock an enemy into the air from behind with Triangle, then press Circle to move them into a black hole and silently get rid of them. Unlike the Stealth Slam, this move will not alert other enemies.
Looty Shake (Murray): Allows Bentley to get more coins as well as item drops whenever he shakes an enemy after grabbing them.
Achievements:
Low Calorie Sushi: Beat El Jefe in Episode 1.
Collectibles:
Sly Mask #9: As soon as you start "Altitude Sickness," turn around and go left to find a Sly Mask.
Sly Mask #10: Turn left before the double doors leading to El Jefe in "Altitude Sickness" to get another Sly Mask.
Controls:
Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle:
- interact (usually with anything that has sparkles) (Sly)
- steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
- knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly)
- press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
- spin attack (hold to charge) (Sly)
- throw bombs (Bentley)
- Thunder Flop (in mid-air) (Murray)
- spin attack (hold to perform) (Murray)
L1: bomb aim (Bentley)
L2: equip costume (Sly)
- hold for costume select menu (Sly)
- hold down to stay in menu; use D-Pad or left stick to make selection
- hold for weapon select menu (Bentley)
- hold down to stay in menu; use D-Pad or left stick to make selection
L3: activate compass
R1: run (hold while moving to perform)
- Paraglide (Sly; in air; must buy on ThiefNet)
- Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
R2: Focus Jump (Rioichi; hold and press X to perform Focus Jump when arrow appears while standing on spire)
R3: Binocucom
- Right analog stick: move
- Left analog stick: zoom in and out
- R1: take picture (when applicable) (Sly)
Start: pause menu
Select: map
- Left analog stick: zoom in and out, switch between map and status
- Right analog stick: move map
- Circle: back
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