Sunday, March 26, 2023

PrinceWatercress plays Sly Cooper: Thieves In Time - Part 2 of 48


Yep, they're back again. And we have to collect them all to complete this game 100%.


Episode 1: Turning Japanese

Before we get started with rescuing Riochi Cooper, we look for all of the Clue Bottles. This list is based on a clue bottle location video by Happy Thumbs Gaming, which proved to be a huge help for collecting all thirty Clue Bottles in the episode and allowed for me to make a transcript of how to get everything. You can watch that video here. To collect them, move into them or hit them with your cane. Breaking Clue Bottles can alert enemies, so be careful.

When you collect all 30 Clue Bottles, you'll be able to open the safe when you find it. There are three segments: one where you move the triangle to the top with the left stick, one where you move the triangle to the the top with the right stick, and one where you move the the triangle to the top with motion controls by tilting the controller to the side. You only have a couple of seconds to do this, so be quick.

ThiefNet is back, and once again, you'll need money from the coins that you collect to buy the abilities. Unlike other games in the series, you can come back to the ThiefNet menu for a refresher on how to perform any ability you buy, should you need it.

There is no trophy for grabbing all the clue bottles in an episode; there are only trophies for opening the safes.

The first safe contains Coopergiwa's Gold Magnet, which allows you to grab coins from further away.

If you see anything sparkling, that is a treasure you can take back to the hideout like in the second game. I save the treasures for much later in the Let's Play.

The crane enemies will shoot at you with a bow and arrow, while the monkey enemies will shoot fireworks at you. The boar enemies are the big heavies with the flashlights and will shoot crossbows at you. You're much better off running away if they spot you, as it takes a lot of hits to take them down. Flashlight enemies are much better off taking the stealth kill. The flashlight enemies can speak, which makes them even more interesting, unlike in the other games.

If enemies have a shining pocket, you can steal a treasure worth more than just coins. Treasures will automatically be sold on ThiefNet for money upon retrieval, much like in the third game. Each chapter has its own set of three treasures, and for Episode 1, you have the Ivory Chopsticks, the Mahjong Tile and the Kabuki Mask.

Holding Triangle as Sly allows you to charge up the staff for a spin attack. When the whirring sound stops, the attack is fully charged. You start the game with this attack, but I first mention it here, and it will be in the controls at the end of the blogs at this point forward.

Clue Bottle Transcript

1. Start off on the northwest corner. It will be on a tree near a waterfall. (6:14)

2. It will be on the planks just southwest on the other side of the lake. It will be near the safe. (6:30)

3. Go through the tunnel, then turn towards the wheel. It will be to the right above another plank. (7:20)

4. Backtrack and head south. It will be to your left above yet another plank. (8:11)

5. Go back through the tunnel, head towards the wheel and bounce to the nearby roof. It will be on top of a tower near a narrow walk way. (9:26)

6. Head towards the arch and leap up to the plank and the tree. Follow the path to get the bottle on a tree. (10:12)

7. Keep going. It's on the rope walkway. (10:52)

8. At the edge, there are narrow points you can spire jump to . Take them to the tall bamboo shoot ahead and take the narrow walkway up to the bouncy flagpole like thing and get the bottle above. (11:44)

9. Drop down nearby and take another rope walkway. The smoke of the torch will be your guide when it comes to where to drop down. It'll be there. (12:02)

10. Leap up and follow the wall. You'll find the next one. (12:29)

11. Go down the wood walkway, then go right and up the bamboo shoot to the nearby roof for this one. (This is where the marker for "Photo Job" will be.) (13:09)

12. Go across the rope to the next roof, and cross the rope bridge to the right. (13:51)

13. Drop down to the bridge and jump on the drum to get the bottle on the narrow walkway. (14:49)

14. Drop down and go up the hill to the gate. Drop down at the right of the gate and get on the dock. It's above another plank. (16:10)

15. From here, go back to the dock, go towards the cave-like opening and turn left where all the plant life is. The bottle will be in an archway. (17:38)

16. Go back up the house you're at and take the rope bridge to the south. to get it. (18:16)

17. This one is right after 16. It's next to that giant set of doors. (18:26)

18. Across from the door is the next bottle at the roof of a building. Climb up the bamboo shoot to get it. (18:38)

19. Head to the bridge further ahead. It will be on top of a lantern. (18:53)

20. Go up the roof of the nearby house and get up to the top where the neon sign is. Take the rope bridge to the next bottle on top of another tower. (20:15)

21. Go back to that bridge. One of the rope bridges to the side has it. (20:55)

22. Bounce off the nearby trampoline. There is another rope bridge. It'll be there. (21:29)

23. Once you cross that bridge, it'll be between two flags. Use the trampoline between them to get it. (21:51)

24. You'll be at the town square. There is a set of two trampolines behind the house. There's the bottle. (22:32) 

25. Bounce up and follow the dock near the waterfall and the wall. Near the boxes covered up in a tarp is another bottle. (23:23)

26. Go to the statue in the town square and get on it for this one. (23:43)

27. It's on a plank next to a nearby dock with leaves and carrots all over it. (24:16)

28. Take the nearby bridge to the southwestern corner of the map. Follow the back of the nearby building to get this one. (24:56)

29. It's on the nearby fountain. (25:39)

30. On the bridge near that fountain, you'll find the last one on a tree. (26:36)

The safe is in the northwest corner near where you found the first two bottles. This gives you Coopergiwa's Coin Magnet and the "Play It Safe" achievement. (28:21)

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | Safe

Abilities:

Paraglider (Sly): Press and hold R1 in mid-air to glide, much like in the PS2 sequels. 

Trophies:

Online Shopping: Purchase one thing in ThiefNet.

Radical Ninja: Hit fifteen enemies with the Stealth Slam without alerting anyone.

Play It Safe: Collect all 30 Clue Bottles and open the safe for Episode 1.

Controls:

Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle: 
  • interact (usually with anything that has sparkles) (Sly)
  • steal from enemies (from behind) (Sly, Bentley)
Triangle:
  • knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly)
  • spin attack (hold to charge) (Sly)
  • throw bombs (Bentley)
  • Thunder Flop (in mid-air) (Murray)
  • spin attack (hold to perform) (Murray)

L1: bomb aim (Bentley)
L3: activate compass
R1: run (hold while moving to perform)
  • Paraglide (Sly; in air; must buy on ThiefNet)
R3: Binocucom
  • Right analog stick: move
  • Left analog stick: zoom in and out

Start: pause menu
Select: map
  • Left analog stick: zoom in and out, switch between map and status
  • Right analog stick: move map
  • Circle: back

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