Now that we've found all of the Clue Bottles in the first episode, the real work begins. Here, we do some photo reconnaissance before springing Rioichi out of prison.
Photo Op
You'll need to play as Sly to start this one.
Character markers in the hub world dictate where you go to start jobs, much like in the PS2 sequels. To more easily find them, press the L3 button to find out where you need to go to start a job.
Unlike in the previous games, the game tells you who has a job when, and unlike the previous games, you have to do the jobs one at a time in order, rarely deviating. Not only that, but the jobs are going to be a bit longer due to how everything is handled in-game.
In order to bust Rioichi out of jail, you'll need to take some pictures, which is something that those who has played the PS2 games should be used to by now. You'll need some photos of the prison entrance and the samurai armor that the flashlight enemies are wearing, as well as photos of the sushi restaurant.
Also, Sly and Bentley joke around here more than they do in the previous games. Get used to this being a thing.
If you haven't bought the Paraglider yet, do it now. The sooner you get this, the better off you'll be.
The first thing you'll be doing is getting pictures of the boar guards with the armor, followed by the prison entrance, the dragon gates, the sushi restaurant and the geisha house. Unlike the previous games, you have to move with the right analog stick and zoom in and out with the left analog stick, which is the reverse of what the PS2 games did.
When the target reticle on a target turns yellow, you're close. You'll need to move or zoom to get a better view. When the reticle turns green, you're in position to take a picture with the R1 button. To find targets, use the radar on the lower-right corner as well as the L3 button.
When you get the photo of the geisha house, you'll soon meet your first boss: El Jefe, a military general wanted by Interpol who has been known for overthrowing several small countries and just happens to walk out of the geisha house smoking a Cuban cigar. You'll need to take a picture of this guy, too. Bentley will recognize the guy and find out for a fact that the Cooper Gang aren't the only ones with a time machine.
When you complete a job, you get sent straight back to the hideout, complete with a loading screen. This is in contrast to the PS2 games, which let you run around in the hub world at your leisure.
Once you complete a job, you can replay it by using the L1 and R1 buttons to switch from the character select to the van, where you can travel through time to previous episodes and replay jobs. You can also use L1 and R1 to go to the mini-games (which have to be unlocked), the costume collection and the treasure collection. Unlike other games, you can get descriptions of the more important things that you collect in the game.
Break Out!
You'll also need to play as Sly for this one.
Unfortunately for the Cooper Gang, the only way into the prison is through the front entrance, and the only way to get through the front entrance is in disguise. At this point, you'll need to steal three pieces of armor from the boar enemies that are moving around, and you'll need the L3 button and the mini-map to find them. You can also use the big map that can be accessed with the Select button to find them, too.
Thankfully, stealing the armor is as easy as ever: find a guard marked by a holographic marker, get behind them and keep pressing Circle until you get the armor piece. You'll get the samurai helmet, followed by the samurai chest plate and the samurai leggings. Once you get them all, you'll be able to equip the armor at your leisure in the costume select screen. To do that, press and hold L2, then use the D-Pad or left stick to make your selection. Once you have a costume, you can take it on and off by simply tapping L2.
When in the samurai armor, you won't be able to perform your usual stealth actions or attacks as Sly. You'll also be moving around more slowly, but you can press and hold Square to send fireballs back at things. More importantly, enemies won't mess with you, and you won't be inputting four-button passwords if an enemy spots like in the third game. The boar enemies will even salute Sly!
When you make it to the palace disguised in the armor, Sly will be able to get in after convincing the boar guard that he is a legit commander (despite calling himself "Major Muggshot"). Once you're in the prison, put on the samurai armor before going anywhere, or else you're going to get caught and sent back to the beginning of the job. Follow the path and you'll see some prisoners and soon meet Rioichi Cooper. Rioichi will think Sly is a fellow ninja and will tell him to make his way to the Dragon Bridge to reach the cage.
After meeting Rioichi, put the armor back on and look around. You'll eventually find some crawlspaces that you can enter with the Circle button, but you'll need to take the samurai armor off first before you can go into them. One leads to Riochi (and has "escape route" written on the wall next to it), but the other further away leads to a Sly Mask.
While in a crawlspace, you can now swat your can forward with the Square button. Keep this in mind for later. You'll eventually see a large table surrounded by hungry boar guards, and you'll have to crawl under and across the table to get around them.
On the other side of the table, put the samurai armor on. If you need to jump, you'll need to take off the armor and wait for the guard to go the sleep.
At the narrow ledge, keep the armor on. It won't protect you from the swinging pendulum blades, but it is fireproof and will protect you from the fire from the dragon statues. Once again, if you have to jump, you'll need to take off the armor.
Keep following the path, being careful about when you take the costume off to jump and the hazards around you. You'll see another Sly Mask along the way. Keep this in mind. After three more fire-breathing dragon statues, you'll see a rope. Slide down it with Circle once you've taken off the armor, then use Circle to climb and make your way across the narrow walkways as you make your way up. Across from the next guard you will meet is the Sly Mask we just saw earlier.
You'll soon come across an iron gate, and you won't be able to break the lock on it. Thankfully, one of the nearby guards will have the key. Equip the samurai armor again and look for the one with they key, who will have a holographic marker above him if you press L3. Take off the armor and pickpocket him until you get the key. Once you get the skeleton key, you can interact with the locked gate to unlock it. Rioichi will be on the other side, but when you step on the big symbol in front of the entrance, you'll trip the security alarm.
Equip the samurai armor, and hold Square in front of the statues. When they spit a fireball, let go of Square to send the fireballs back at them. You'll be switching between regular Sly and armor Sly to get to the end so you can hang off the hooks and jump over the gaps.
It should go without mentioning, but to grab onto a hook, jump towards it and hit Circle to hang on, then move forward and back on the left stick to swing. When you need to jump, hold the left stick in the direction you want to go and then jump (and double jump, which you'll be doing a lot). You'll eventually rescue Rioichi, and the both of you will get out of the prison.
Rioichi will mention more about El Jefe - a ruthless mercenary who will take over countries for whoever pays him to do it - back at the hideout. Bentley pulls up some information and finds out that El Jefe disappeared some time ago, and it is now pretty obvious that he is working for whoever has a time machine and wants to wipe Sly Cooper's family line out of history. From this point forward, Rioichi Cooper is now a playable character.
As you progress through the game, you'll unlock new abilities on ThiefNet, and the game will tell you when you do. Unlike the other games in the series, you can always come back to this menu to re-learn how to use any abilities you buy if you need to.
Collectibles:
Sly Mask #3 - In "Break Out!," there are two crawlspaces after meeting Rioichi. One leads to the rest of the map, but the other one leads to a Sly Mask.
Sly Mask #4 - In "Break Out!," the first guard you see after the rope slide will be across from another crawlspace that leads to - you guessed it - another Sly Mask.
Trophies:
Wardrobe Malfunction: Get your first costume.
Family Matters: Rescue Rioichi.
Controls:
Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle:
- interact (usually with anything that has sparkles) (Sly)
- steal from enemies (from behind) (Sly, Bentley)
Triangle:
- knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly)
- spin attack (hold to charge) (Sly)
- throw bombs (Bentley)
- Thunder Flop (in mid-air) (Murray)
- spin attack (hold to perform) (Murray)
L1: bomb aim (Bentley)
L2: equip costume (Sly)
- hold for costume select menu (Sly)
- hold down to stay in menu; use D-Pad or left stick to make selection
L3: activate compass
R1: run (hold while moving to perform)
- Paraglide (Sly; in air; must buy on ThiefNet)
R3: Binocucom
- Right analog stick: move
- Left analog stick: zoom in and out
- R1: take picture (when applicable) (Sly)
Start: pause menu
Select: map
- Left analog stick: zoom in and out, switch between map and status
- Right analog stick: move map
- Circle: back
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