Here's my no-commentary run. This time around, I make it through Round 5...and beyond!
Drol is a platformer/maze game that started out on the Apple II before being ported to other systems and microcomputers from that era. In this game, you play as a little robot that has to go through a temple to save a girl, a boy and their mother from the various jungle nasties that happen to be hanging about.
Button 1 and 2 let you fire. Left and Right let you move around. Up moves you into the air to shoot things in the sky, and you can use Up and Down from there to keep hovering up and down. Pressing Down when in front of a door opens that door. If a door is above you, you can hold up to move up a level.
Besides your current score and lives, you also have a mini-map that shows where enemies are. Use that to keep tabs on any threats that may be coming your way as you keep out for the human family members and the lizard pets that you have to rescue.
In the first section, the game has you saving the little girl. The little girl will always come out from the right side of the screen. Not only that, but you also have to rescue a little green friendly lizard that comes out from the left side. It doesn't matter which order you do it in as long as you rescue them both. The little girl chases a balloon; shoot the balloon for bonus points.
To survive, your best is to hover up and down while firing your gun. This makes it so you can hit stuff more easily as you go around. If any enemies or traps touch you, you'll lose a life and be forced back to the top of the screen, where you will be in your ball form just like when you started. Press Button 1 to get out of your ball form.
For the second section, you'll have a little boy to rescue (he comes from the right and chases a toy helicopter; shoot the helicopter for bonus points) as well as a red lizard (once again, you'll see this lizard coming from the left).
The magnets keep you from firing and can be pretty nasty. Thankfully, going up or down one level will get the magnet off of you.
For the third section, you'll have to make your way to the bottom of the maze - which is harder than in the others due to doors being few and far between, forcing you to take the only way through the maze - to get to the mother who is trapped at the end. As you go from level to level, keep hovering up and down and firing your weapons. This will make it so that you can destroy the swords and daggers and arrows and axes that get tossed at you from the side of the screen. Keep in mind that any weapon that just barely sails over your head will, in fact, kill you, as it will touch your hitbox and obliterate you. When you reach the final doors, be ready to move up when you try to go down. If you see a plant come out of the floor, immediately mash up and try another door. The plants will kill you like all the enemies do, and if you're not fast enough, you won't be able to get away from them. Once you pick the right door, fight your way to the right to save the mother. From there, you'll re-unite the family only for them to be kidnapped again. You'll get an extra life for finishing a round, then you'll start the next one.
You'll get different messages for completing a round in the first five rounds. After the fifth round, you just cycle through the five messages. Later rounds will be harder than previous, as you'll see more enemy types and some enemy types will do new things, such as spitting projectiles that you need to avoid.
I had more fun with this game during the Let's Play than when I played this for Twitter. The graphics are actually pretty good, and you can identify some of the enemies even if they have a cute, anime-like appearance in this game compared to other versions. The sound and music are as arcade-y as anything, but the music here is pretty cheery. The controls are simple, and once you get used to them, you can plow through the rounds of this game like a pro. Your mileage may vary on replay value, but this has the potential to be one of the arcade-style games that you'll play more than most. This game is pretty good on any system you play it, but it's good for sure on SG-1000.
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