Tuesday, July 29, 2014

brickroadbrickroad plays DuckTales - Part 3 of 6

We go to the African Mines, but sadly, we don't learn anything about how to mine an Africa.

African Mines


When you go to the African Mines, you'll find out that you'll need a key to go in. You'll be taken back to Transylvania. From there, enter the first mirror you see and open the chest to get the skeleton key for the mine. You'll then return to the world select screen, so go to the African Mines again.

The slugs are vanilla enemies, the bats try to dive into you as soon as you pass by, and the man-eating plants are basically invulnerable to your pogo attack. The bats can be taken care of with a golf swing to a nearby rock (assuming the rock connects), but you can wait for them to dive down, move out of the way so they miss and pogo them from there.

Look around for secret passageways and fake walls. You'll be able to find quite a few extra lives if you know where to look.

When you whack one of the rocks into that giant boulder, move out of the way!

Somewhere in the mine, you can find Mrs. Beakley, who will throw four ice creams your way so you can refill your health. The pit there might seem endless, but jump all the way to the right and use your pogo attack, and you'll bounce off four green guys who jump right out of the pit and act as a bridge. Once you make it past this pit, break the chest you find open and take the magic ring. You'll get an extra million.


The boss is the King of the Terra-Firmians. Wait for him to roll around the room and move out of his way, then pogo him on the head. When you beat him, you'll get a gemstone that's worth a million dollars. Congratulations, you just robbed $2.2 million out of an abandoned mine shaft.

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