Sunday, July 13, 2014

natsumikado1246 plays HyperZone - No Deaths - Part 7 of 9


At this point in the game, the terrain just starts acting weird...

Area 7 - Bioplant


Here's a weird thing for you: you stop switching ships at this point in the game. Get used to your shiny new black hovercar.

You can keep those clay-brown colored circles at the beginning of the area from shooting at you by flying in a circular pattern. You'll also be dealing with those worms again, too.

Those purple things with one eye don't look like much, but sometimes they can get in the way of concentration when they open their onscreen and stay there for about a second. It's really weird. Thankfully, the charged laser will make short work of them, as they crowd together really close in groups.

Near the end, there are no roads...only healing areas. Stay in the healing areas to minimize unwanted damage. There are a few points where you will have to tread forward where this is absolutely no road at all. Thankfully, those parts aren't very long by any stretch of the imagination.


The boss here is another worm. Wait for it to start moving before you send a charge laser at it, and move away when it moves away as that is when the boss will shoot at you.

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