Sunday, July 13, 2014

natsumikado1246 plays HyperZone - No Deaths - Part 8 of 9

Well, this is it. The final stage.

Final Area - Hyper Zone


Despite being pitch black, the road is nothing more than a straight line. Guess what? It's boss rush mode time.

The first boss you'll meet is the fire worm from Area 2. Since your blaster charges up much faster than in Area 2, this thing's basically no competiton.

The next boss is the Famicom button clone from Area 3. It will send its buttons at you in the form of bullets, but if you move around a lot (especially in a circular formation), you'll definitely be able to avoid them. Keep hitting this thing with a combination of regular and charged lasers.

Next is Area 4's giant flower. Fly around in a circle so that the fireballs miss you, and keep firing charged lasers at it. You'll be able to beat this thing without taking any damage.

Next up is Area 5's water worm, which fights like the fire worm from Area 2. Once again, avoid the white fireballs and hit it with charged shots. Once again, you'll have to be a little more careful this time around, as the water worm comes in and out of the floor and ceiling.

You finally meet Area 7's boss again. Wait for it to start moving before you send a charge laser at it, and move away when it moves away as that is when the boss will shoot at you.

You'll finally have the Area 1/Area 6 boss for last. Be careful when it's far away from you, as that is when it'll shoot at you. Do yourself a favor and move around in a circle again.

The final boss is some glass sphere with an alien in it. It will approach you, then shoot a bunch of electric bolts at you. After approaching you three times, it tries to crash into you, so be ready to move out of the way. It will then move back and repeat. Use your regular lasers instead of your charged lasers, so you can do more damage to him in less time.

When it comes dangerously close to you, just wait. You won't be able to damage it at all. It won't pose much of a threat.

When it sends the electric bolts at you in a circle, move around in a circular pattern so the bolts will always miss.


When it explodes, you've done it! You've won!

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