Sunday, August 7, 2022

PrinceWatercress plays Bing Bing! Bingo - Part 2 of 5


Now for the bingo games. Slot Bingo has a woman in a bunny costume pulling the lever on the slot machine that picks the numbers. Let's see how this goes!


Slot Bingo

All four themes have the same bingo modes and cards, with the only difference between them being the presentation of how the numbers are called. That's pretty much it.

Party Play allows for playing the game in real life. If you have real bingo cards and markers, you can use this to call out the numbers and conduct a real bingo-game. 

VS Play is what we'll be playing for this and the next three videos. This will be you against the computer or another human player. The both of you will be alternating turns and drawing numbers. Thankfully, numbers cannot be drawn twice. B covers 1-15, I covers 16-30, N covers 31-45, G covers 46-60 and O covers 61-75.

From here, you can use Up, Down and A to pick a board for the next few seconds. Then, the game starts.

In Slot Bingo, a bunny girl will pull a lever on a slot machine. You'll have to press A twice to pick which numbers you get. If you're paying attention, you can time your button presses right to get the number you want.

In order to fully win any of the bingo games, you'll have to clear your board completely. If you get two bingos in a row, you get a one-line bonus that allows you to clear an extra line. You can score a bingo vertically, horizontally or diagonally. You can end the game at any time by picking "END" after any turn.

Saturday, August 6, 2022

PrinceWatercress plays Bing Bing! Bingo - Part 1 of 5


Here's something you never see in the West: a collection of bingo games and mini-games. While the four different bingo themes are the main draw of the game, the first video is spent getting the mini-games out of the way.


Config

Here, you can switch between mono and stereo sound and play with the sound test. There is a setting that can be changed from "Auto" to "Manual," but I have no idea what it does and there's nothing on the Internet that tells me. Maybe it's for the bingo games?

Halisen Shoot

This is a whack-a-mole game. Use the X, Y, B and A buttons to strike monsters up, left, right and down. You'll be on the left side, while the second player or computer will be on the right. Different colored monsters will pop up at different speeds. The more monsters you hit, the more points you'll be able to get. How I'm able to win on Hard but not the easier difficulties, I will never know.

Arm Wrestling

Pick your player and your opponent, then mash A as much as you can get more button presses than your opponent. Jurian and Cyber have a handicap of +2 and +3, respectively, which means that you'll get extra button presses with Jurian compared to Samson, much like how Cyber gets more button presses than the monster. You'll also be able to pick your difficulty before picking your players, as well.

Darby Zone

You can play with up to eight people in this mode. Input your names with A, B and the D-Pad and bet on who you think will place first and second in the race. If you're right, you can get a bunch of money depending on how much you bet and what the odds are.

For example, let's say that you want to bet on Horses 1 and 4. You'll pick 1-4. The odds on 1-4 placing in the top two are 13.4. Let's say you bet 1000P (points) on them and they place in the top two. You'll will win 1000P x 13.4, or 13400P, back. You can make up to three bets, but make your bets carefully.

Once you place your bets, the race will start. You'll have no control over the action whatsoever, so all you can do is watch. You'll then see how much you won (or lost) depending on who placed in the top two and who you bet on and what.

Friday, August 5, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 6 of 6


It's just you and the final boss here. 


Round 6

In this final level, you'll have only one enemy to fight: the final boss. You'll get taken to the Pumpkin Heads' stronghold in some ruins, then you'll face the boss.

For the first phase, equip F and stay to the left, hold L2 and aim up and left to get a free shot. From here, move left and right to avoid the lasers, then slide to the other side and sidestep around the lasers there. Hold Up and press R2 to grapple to the platform above you with your wire (grappling hook), then face the boss, duck down and shoot at the head until the orbs stop flying around. When the boss gets back up, get back down and fire at the boss while holding L2. From here, you'll be avoiding the lasers again. After the lasers are fired a second time, you'll need to stay down on the floor this time to avoid the orbs. The third time around, the orbs will be at the lower half of the screen again.

At 14500 HP, you'll enter the second phase. Stay all the way to the left, then move to the right when the boss rears back so you don't get hit by the fist or the crystals that the boss creates. After three punches, the boss will go back to the center. Go back to the left when the crystals fade away. 

At 10500 HP, you'll enter the third phase. Go all the way to the left. When the boss fires a spiral of red fireballs, get to the platform above you with the wire like you did earlier, then fire at the boss. The boss will fire to the left. Get to the right and avoid the fireball spiral again, then stay all the way to the right. When the boss heads back to the center, get to the left again. Lather, rinse, repeat. Be sure to get your shots in with F when you get on the platform, then get to the other side of the room as soon as possible.

At 7000 HP, you'll enter the fourth phase. Stay in the center and keep firing upwards at the boss with F. When the disco balls go to the lower corners and up to the higher corners, slide to the side so they don't hit you. When they go straight up, stay in the center and jump when they both head towards you. From here, you'll want to slide to the left and get to the platform above, then jump towards the boss and fire at the boss's head with F on the way down. Jump straight up to avoid the smaller blue fireballs. The pattern will repeat, but when the balls try to collide into you, you'll need to head to the right this time.

This is the final phase. Once you beat the boss, that's it! Rika will show up, and the Valkiry is yours! You just beat Rapid Reload as Axel!

Thursday, August 4, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 5 of 6


I had a much easier time getting through this level. It was just the boss that gave me trouble, is all.


Round 5

Compared to Round 4, this level is a lot easier. If you equip H and keep firing it, you won't even see most of the enemies in this level before you take them out. Kill 'em all and get all the P gems you can.

The red ships have a multi-way shot, but if you're paying attention and you're staying to the left side of the screen, you can easily get between the bullets. As for the laser, just don't be lined up with it.

If you hold X while moving around, you can change the direction in which you aim. Use this in conjunction with the Square button and you can fire and change your aiming direction at the same time. This will help against the dragons on the ship that shows up halfway through, as well as some of the enemies near the end.

The guardian here has multiple phases. Equip F. Aim for the middle while staying all the way to the left and avoiding the shots. Eventually, the sides of the ship will start shooting at you, too. Keep firing at the middle part like you've been doing and take it out first so you don't get hit by a barrage of missiles. From there, you can take out the side cannons with H to make this even easier. 

Once that's done, switch back to F and stay close to the right of the boss. Watch out for the salvos of balls the boss shoots. They switch directions every so often, but if you stay close to the balls as you can avoid them, you can find an opening and take it to get back to the boss. After three salvos, the boss will shoot three whole rows worth of balls. Stay between the two rows and continue to fire.

An alternate strategy is to go to the left side of the ship, equip H and move around the smiley face on the ship in a circle while firing H. You risk getting shot at with homing shots, but if you

At 8000 HP, the boss will go back to the right. This is where you need to use all of the bombs that you have gotten up to this point. The game expects you to have eight bombs and not use any of the bombs that you get at any point in the game up until now, and you'll need to use them in conjunction with F to do a lot of damage very quickly. The boss will fire a lot of shots at you, and while you can avoid them if you know what you're doing, you will want to keep this last phase short.

The boss will also shoot a giant spiral laser at you. If you stay in the center of it as it moves up and down, you won't get hit.

After beating the boss, you'll meet the Master, who wants to use the power of the Valkiry for her own selfish reasons.

Wednesday, August 3, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 4 of 6


It took me two nights to get this level all figured out and beat it. I'm surprised this went as well as it did, and I'm also surprised I was so gravely serious as I talked through this video, but to be fair, I had no idea if I could get past this.


Round 4

The hardest part of this level is keeping your health high. You cannot afford to take a lot of damage here, as there is only one health pick-up in the entire level.

Use H as much as possible to take out the enemies. Duck down and fire F when you see the mechs with the flamethrowers to avoid their missiles.

To defeat the crane, just move back and forth to avoid getting hit by the hook and fire H the whole time.

Despite what I say here, you do not have a limit of six bombs. I find this out later on.

To defeat the first area boss, equip H. This boss has three patterns with its flamethrowers:

  • If the flames on the sides curve to the side before heading towards the missile, you'll need to jump over them.
  • If the flames on the sides go straight to the side and then go straight up, you'll need to slide when the time is right to avoid them when they go straight for you, as those flames will track.
  • If the flames on the sides go straight down then curve upwards, stay far to one side and face the boss while continuing to shoot H.

When the area boss starts moving around and shooting fire downward from right above you, you want to tap the D-Pad left or right to stagger the flames as soon as you see them so you don't get hit.

At less than 1600 HP, the boss will ditch its armor and create a bunch of orbs around it. Whatever you do, do not let go of the fire button as you hire H. Also, you need to be on the right side of the screen and ducking down. This will ensure you can shoot some of the orbs down. When the boss goes down and to the left, immediately slide to the left so the flamethrower doesn't hit you. From here, continue to shoot at the orbs as you duck down. When the boss goes down and to the right, slide to the right so you don't get hit again. From here, the pattern starts over.

Once you beat the first area boss, you'll be on an elevator. Keep H equipped and shoot down not only the missile launchers on the walls, but also the orbs that come down from the top of the screen to shoot a laser. You'll want to keep the screen as clear as possible so you don't get hit a whole bunch.

You'll soon see two big brown missile launchers on the sides. Equip G, duck down on the left side of the elevator and shoot at the one on the right. You'll be able to take down the missiles while shooting this thing. When the launcher on the right goes up, go to the right side of the elevator, face left, duck down and shoot at the launcher on the left. By ducking down, you'll avoid the machine gun fire on the missile launcher that is going up. You'll eventually take one down, then the other.

Equip H again. You're facing the second area boss. Stay to theleft, and when you see the black hole form in the center, stay away from it and stand on the crusher platform on the side. Stay on the platform and continue to fire at the boss so you don't get hit by the rainbow-colored flashes of light when the boss spits stuff out. When those lights are gone, go right of center and move back and forth to avoid the flamethrowers, then be ready for the crushers. They crush at the sides first, then go to the center and come down there. Move to the sides when they come to the center.

The pattern will repeat, but this time, stay on the floor and approach the center as the black hole closes, as the lights will go to the side instead of to the top and bottom. From here, the pattern is the same as last time. All the while, you need to be firing at the boss with H. Thankfully, this is all the second area boss does.

Keep H equipped and trad slowly and cautiously to take out the three-way laser cannons and the enemis as you go. The red mechs will run towards you. Don't forget that you can hold Down and press X to grab the floor below your feet on the upper level. You'll find a bomb and the level's lone health pick-up around here. You'll want to advance to the right a little bit before picking each thing up, as you don't want to get hit by a red running mech.

Stay all the way to the left and fire F to take out the flamethrower tanks.

You'll soon see the level guardian. Switch to F. Stick to the far left and shoot at all the missile and weapon pods at the center of the guardian's body, and jump when you need to in order to avoid the lightning orbs.

Once you shoot everything down on the upper half, you'll switch to the lower half. Stay to the left and hold Down and press X to hang off the platform you're standing on, and shoot at the two missile pods to the sides as well as the lighting orb pods above. Thankfully, I stand in the right position and take out everything at once, so the missiles I need to shoot down don't even show up. From here, the laser  cannon in the bottom center starts moving around. Keep shooting at it with H and jump forward when you see the laser flash so you don't get shot. When it stomps moving, shoot at it with F.

You'll then take on the head. Fire H to fire atat the shoulder pads, and watch the lasers. The first three lasers are always diagonal, vertical and horizontal in that order. Stay to the far side of the screen to avoid the diagonal and vertical lasers, then go all the way to the center and jump as soon as you see the horizontal lasers come at you. From here, the lasers will be random, but you'll know how to avoid as long as you pay attention to how they fire. 

At 2000 HP, stay away from the sides and keep firing. Watch the head, and when you see the head move, move away so the laser doesn't hit you. Thankfully, this is the only attack the guardian has. As long as you don't get shot and you don't touch the fists of this giant mech, you're good, and you'll complete the hardest level in the game.

Tuesday, August 2, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 3 of 6


The game picks up in difficulty a little bit here, but it'll be the second half of the game that will really rock your world.


Round 3

In this level, you'll be in a mine cart, much like in the mine level of Gunstar Heroes. Equip H and take out enemies before they can shoot at you. As long as you hold the fire button down and face enemies as soon as they show up, you shouldn't take damage..

To take out the tank, just face the tank and duck down while shooting H. You'll want keep the fire button held down throughout the battle. This will destroy the tank and the missiles that it fires. To take out the cruiser, keep firing H at them, and watch out for the bullets they shoot from above.

To beat the area boss, stay to the left at first, and make sure you have H equipped. Jump over the first buzzsaw and duck under the second. When it flips to the left side of the screen, stay behind it so you don't get zapped by an instant death beam.  From here, you'll have to avoid the blades again. Aim up when the rocks come down so shoot them down with H.

From here, use F to take out the gold cruiser to the left when you come out of the mine. Use H to take out the soldiers, and F to take out the mechs on the train in the background. If you see any missile launchers, aim upwards with H to take out the missiles. One of them contains enemies instead of missiles, and each

To avoid the claw, get the claw to go all the way down. Stay to the left and jump to fake it out, then swiftly move to the right and make sure the claw doesn't touch you from there. Take out the gold cruiser that comes in from the left. Stay all the way to the right and fire H to take out the enemies.

You'll then face the guardian. Equip H, then face the boss and hold the fire button. Stay in the center and jump high over the first batch of machine gun fire so every other blast of machine gun ammo misses you. You'll take out the missile pods on the bottom of the guardian at the same time, and the explosions from it can hurt you. When the boss goes from the right side of the screen to the left, you need to jump to the right just before it advance to avoid the flames from the bottom of the guardian as well as the machine gun fire. It's hard to avoid, but thankfully it doesn't do that much damage.

From here, avoid the gunfire from the machine guns. When the guardian goes back to the right, aim upwards with H to take out the missiles. Jump over the flamethrowers.

The guardian will soon be in the air at less than 3000 HP. When you see the bullet casings for the machine gun fire once you're underneath the guardian, immediately slide forward to avoid getting rocked. When the guardian moves into the corner and goes from one side of the screen to the other, aim upwards while holding the fire button to take out the missiles. From here, the guardian will alternate between these two attacks, and become more predictable as a result. It won't be long until you're at the second half of the game. 

Monday, August 1, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 2 of 6


The next area takes us to some jungle ruins, which become a little more interesting than the base we were just at.


Round 2

In this area, you'll be destroying a lot of wildlife, including sea worms and piranhas, but you won't usually be seeing them if you fire H the whole time. The big grey metal enemies go down quickly with F, though.

The first area boss is some sort of sea worm. Fire at it with H and stay all the way to the left to avoid the spinning tail attack. When the boss drop down, aim upwards to take out all the bombs, and slide to the left when the boss sucks you towards it. Stay far to the left to avoid the tail whip. If the boss sinks into the water, get to the other side.

The second section has flying enemies as well as some mechs. Use F to take out the mechs, and remember that the flying enemies take more abuse before they go down.

The second area boss is a chameleon. Fire H the whole time and stay as far away from this thing as you can. If if grabs you with its tongue, it will drag you close to do damage. Avoid the fireball it shoots from its tail, and pay attention to where it goes when it teleports.

The third section has pillbugs that produce flames as they roll as well as flying enemies that shoot two lasers diagonally downwards. Aiming up lets you take out the flying enemies with ease.

The guardian of the boss is a metal mantis. Duck down in front of the boss and keep firing H to avoid the scythe projectiles, then get all the way to the left when the last projectile returns and duck to avoid the arm swipes. When the mantis goes back and gets on all fours to turn into a scorpion, jump over the fire columns that travel towards you, then jump when the scorpion form moves its pincers forward after it approaches you. From here, the pattern repeats.

At 3000 HP, stay in front of the boss. When it rears its arm back to throw a projectile, be ready to jump to the left. Keep avoiding the projectiles and keep firing H and you should be able to wear down the guardian's final hit points. When you beat the guardian, you'll find out that the Pumpkin Heads have the Valkiry now.