Wednesday, March 15, 2017

Bomberman '94 - The OST

Here's all the tracks from Bomberman '94, albeit in reverse order. Enjoy!

newfiebangaa plays Bomberman '94 - Part 6 of 6


We finally take on the guy who started this whole mess on his own earth! At least you don't have to go far to find him, unlike Bomberman '93 where you had to go through an entire world to get to the Black Bomberman.


Area 6: Bagula's Fortress


Stage 6-1


Some of the enemies take one hit and are weaker versions of robot enemies you've seen before. Other ones are new.

This part has five sections, and you'll be traveling downwards towards the boss room as you go between sections. You have nine minutes and 59 seconds, and the time does not increase when you enter a new section, so you'll have to be quick.

The brown blocks that shoot out steam may stun you, but they won't be able to kill you. Either way, they can set you up for your demise if you're at the wrong place at the wrong time. Be careful.

The gears that are spinning around in pairs limit your movement, making it so that you can't walk between them.

Some of the destroyable blocks here have skulls on them. If you detonate them with your bombs, they'll create another explosion in their wake.

The robots with the boxing glove hands take three hits to kill. If there are any destructible blocks in their path, they will punch them to get rid of them, which slows them down for a little bit.

The purple Louie allows you to jump. The yellow Louie (which isn't in this LP) can kick the destructible blocks.

Bagular


When you meet Bagular, four red robots surround him like a force field. You'll want to stay on the move and destroy these things, as they can fire lasers in multiple directions.

When you destroy them, Bagular summons his dragon mech. Its head will move and back forth from the stomach. Bomb the head while avoiding both the head and its flames (which will detonate the bombs on contact).

When the mech lifts its hands and opens them, they're about to fire twin lasers. The pattern is straight across, parallel diagonal, straight across, intersecting diagonal.

After damaging the head of the mech enough times, you'll fight Bagular himself. He has a couple of attacks.

When he tosses just one bomb ahead, the bomb will explode when it hits the ground. You will want to be away from the explosion's path as soon as possible when he does this.

Sometimes Bagular will whirl four bombs above him, and they will land in random places. You'll want to be out of the path of their explosions, and the best place to hide would be someplace where none of the bombs can reach you. Sometimes he will be floating above the ground, while other times he won't. You obviously want to hit Bagular while he's on the ground and walking around, and you'll need to time it so that the explosions can reach him, since he changes direction upon seeing your bombs.

Once you do enough damage to Bagular, you've won!


Tuesday, March 14, 2017

newfiebangaa plays Bomberman '94 - Part 5 of 6


At least there aren't any ice physics.

Area 5: Ice Land


Stage 5-1


The big blue guys will chase after you if they see you. If you blow them up, they split into a few smaller guys that you'll have to get rid of.

The gold robots around here move very slowly. They'll sometimes be carrying globes, and if they're not, they'll be shooting at you with flamethrowers.

The bird robots take two hits to kill. They can also shoot missiles, so watch out. The missiles can also detonate the bombs if they touch them.

The orange guys take only one hit to destroy, but they do have the habit of standing still and crying, leaving them wide open.

Stage 5-2


The flying robots can obviously fly over the destructible blocks. They take two hits to kill.

The blue bunnies on ice skates only take one hit. They take longer than the other enemies to die, though.

Stage 5-3


The red guys with the hats will jump over your explosions, then taunt you. Hit them again as they taunt to kill you.

Some of the penguins will be shooting missiles. If you're out in the open, look for the red X on the ground and you'll know where they'll land.

There's an igloo near the door to the second section. If you hide in there when a missile penguin fires away, the missile won't be able to do anything to you.

This is the first area with three sections instead of just one or two.

Stage 5-4


Not much new stuff here. The sections do get smaller as you progress, though, so be careful in the third section.

Boss


The ice princess is way too easy. She can throw her crown for limited distance and shoot ice crystals across the screen, but the attacks are easy to avoid and she stays low  enough to the ground and is slow enough for you to attack her multiple times without any problems, making her without a doubt the easiest boss in the game. She's even easier if you have the Remote Bombs.

newfiebangaa plays Bomberman '94 - Part 4 of 6


It's like they made a haunted world for the sake of having one. Or something. I dunno.

Area 4: Haunted Land


Stage 4-1


The bats can fly over the barrels, which are the destructible blocks of this world. The robots that hop one space at a time take two hits to kill.

The picture of the bomb with the red lines near it allows you to walk through bombs.

The motorcycle robots take one hit to kill.

When you're in the second section, you're going to be in the dark and you'll only be able to see a few inches in front of you. The eyes moving around in the dark are your only clue to where all the enemies are at.

The enemies with the big eyes take one hit to kill.

The bats in the walls at the sides are just part of the background, so don't worry about them swooping down at you.

Stage 4-2


The blue dragons with the horns can fly in place to avoid your bombs' explosions. This pattern was seen in Bomberman '93, and it's just as easy to deal with: get him to fly, then hit him with an explosion as soon as he lands. Remote bombs make this easier.

The ghosts are new enemies here, but they take one hit to kill and go through destructible blocks just like the bats. They may turn transparent, but they can still be killed in that state.

Stage 4-3


The bats you see flying around in the beginning are just part of the foreground.

There is a wooden stand holding the barrel in place in the second section. If you blow it up, the barrel being held back will roll down the screen, flattening any enemies in its path and immobilizing it temporarily so you can blow them up more easily.

Stage 4-4


Nothing new here.

Boss


The boss here is a vampire. It's more of a vampire bat than a vampire, though.

Wait for the boss to land and shoot outs blue fire from its wings. Avoid them as you bomb the bat. You'll never want to be in front of this guy when he attacks, as they can be tough to avoid when you are. 

Sometimes he splits into four smaller bats. Bomb them all, and the last one turns back into the boss.

Other times he'll fly low and flap his wings vigorously. This lets you get some free hits on him.

Monday, March 13, 2017

VCDECIDE: Bomberman '94 and Mega Bomberman


VCDECIDE made a pretty useful video that lets you compare Bomberman '94 for the PC Engine and Mega Bomberman for the Sega Genesis/Mega Drive.

If you want to listen to just one of the games, you can go to your volume settings and move the audio balance either all the way to the left speaker for
Bomberman '94 or all the way to the right for Mega Bomberman.

newfiebangaa plays Bomberman '94 - Part 3 of 6


Whoa, we're underwater! Well, at least Bomberman can still breathe down there.

Area 3: Water Land


Stage 3-1


The starfish move really fast, the jellyfish will try to shock you in four directions, and the blue submarine robots blow you back. These robots are the first enemies you'll see that take two hits to kill.

The fish in the foreground are just there for show. Hudson Soft sure knew how to program for this system.

The Pink Louie just does a dance when you press Button II. At least you can still ride him for an extra hit.

Stage 3-2


The gray fish move really slow, while the crabs take two hits to kill. Then again, the grey fish do, too. The only difference is that the grey fish can move through the destructible blocks.

The pits are dead ends.

The brown submarine robots can sink into the ground and move faster than usual when they do, but they'll eventually come out of the ground and move around as normal. At that point, they're vulnerable to your bombs again. These also take two hits.

The picture of the three bombs allows you to lay down a line of bombs by double-tapping Button I.

Stage 3-3


There will be some smaller fish that have shadows that will be able to move back and forth in the permanent walls that are part of the stage. Don't confuse these with some of the ones that are enemies, which have larger shadows and can't move into them. Seriously, those clown fish drove me nuts for a good thirty seconds.

The second section has a sunken ship, which is pretty nice.

The picture of Bomberman is a 1-Up.

The green Louie can dash through the level very, very quickly. You can go from one corner of an area to another in a flash. If you have the Remote Bombs, though, this gets messy, as you'll use the ability along with the remote detonation much like with any of the Louies.

Stage 3-4


The picture of the Heart is a free hit. You can have only free hit in reserve.

The picture of the brick wall allows you to walk through destructible walls.

Boss


The boss is a crab. Get behind it and bomb the center of the crab, and avoid the bubbles, which come out in fours and are fired at you in a 45-degree angle. After enough hits, you'll be fighting its underside. This time, there will be eight bubbles with one being shot in each direction. Stay on the move, and do not stand near the crab as you keep bombing the crap out of it. After enough hits, the crab is gone.

Sunday, March 12, 2017

newfiebangaa plays Bomberman '94 - Part 2 of 6


The action heats up, almost literally, as we enter the volcanic region of Bomber Planet to continue the adventure!

Area 2: Fire Land


Stage 2-1


There are robots that stop to shoot their flamethrowers, fast-moving birds and rocks with legs. Be careful with the flamethrower robots, as the flamethrowers will set off your bombs.

The picture of the roller skates increases your walking speed.

Stage 2-2


Watch out near the volcanoes, as trails of lava travel from one to another. If you're in the path of these balls of lava, you're going to be burnt.

The red guys will dash at you when they see you. See if you can use this to your advantage and trap them between a bomb and a destroyable block. The fire wheel enemies are just vanilla enemies.

The mine carts are really good. They're fast, they can destroy any destroyable blocks in the way of the tracks and they can even mow down enemies. They're a great way to get one part of the area to the other.

The second section has a giant, indestructible volcano. When it shoots volcanic rocks in the area, watch the screen for shadows so you can see where they'll land.

Stage 2-3


Except for bridges over pits, there's not much else here that's new. I do have to admit that the bridge pits make these areas look very exciting.

Well, there are stairs, though. Bomb explosions cannot travel through stairs.

The picture of the clock freezes all enemies for a brief amount of time. Enemies can still harm you if you touch them, and the timer still runs.

Stage 2-4


The first section combines just about everything except the stairs. Stay on the move.

The picture of the heart with the bomb in it is the Remote Bomb. With this, the bombs don't activate until you tap Button II.

The second one is just as dangerous as the first. The mine cart has a section where it jumps to the tracks on the other side of a gap, and there are stairs here.

The Dark Blue Louie kicks bombs in case you don't have the Kick power-up.

Boss


Pyramid Megazord activated! The boss here is a giant pyramid with arms and legs. When his top opens up, he'll shoot four missiles of blue fire. Watch the shadows to see where they'll land, and stay away so the flames don't burn you as they travel forward. This guy will also jump as well, but if you're far enough away it's not much of a problem. Having the detonator will make this (and all the other boss battles) easier.