We're running out of Power Moons to hunt down in the Mushroom Kingdom, and that leads to playing a few of the boss rematches scattered all over the place.
There are six boss rematches scattered throughout the Mushroom Kingdom, and each one will net you a Multi-Moon for winning again.
Power Moons
29. Yoshi's Feast in the Sea of Clouds - The stream near the Odyssey leads to a pipe. Eat the berry blocking the pipe as Yoshi, then enter the pipe as Mario. (You can enter it as Yoshi, but you'll turn back into Mario.) From here, you'll enter another cloud area where you can play as Yoshi. Your skills as Yoshi will be put to the test here, including your wall jump (for two berries) and a flutter jump (for the eels that keep popping out of the pits).
30. Sunken Star in the Sea of Clouds - To the left of the starting point is a hidden path to another Power Moon. If you go all the way around the level the other way, the last see-saw will take you down to that path.
34. Struggle in Steam Gardens: Rematch - This is the rematch with Torkdrift, the boss from the Wooded Kingdom. To get here, you'll need to find the seed for the vine in the Goomba Woods area, then throw it into the planter near where the tower is to get to the tower. As for the boss battle, the same strategies apply, but you now have those ring generators in the corners that will create even more rings of death that you'll have to avoid throughout the battle.
35. Dust-Up in New Donk City: Rematch - The tower northeast of the Odyssey will take you to this boss battle. It's a rematch with the Mecha-Wiggler from the Metro Kingdom...or rather, Mecha-Wigglers. You're facing two of them this time, and while the same strategies from last time apply, you'll be dealing with them from two Mecha-Wigglers simultaneously. Bringing a Life Up Heart to the battle is definitely recommended.
38. Rumble in Crumbleden: Rematch - Take control of Yoshi and eat the berry blocking the pipe in the moat. Afterwards, enter the pipe as Mario. You'll enter a room with a painting of the Dark Dragon from the Ruined Kingdom. Jump into the picture to fight the Dark Dragon again. Same strategies apply, and you'll get a Power Moon for it. Same strategies apply.
Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.
There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.
For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.
For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done.
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