Friday, December 5, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 14 of 33


In this episode, we take on our second chamber within the underground dungeon.

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Back at the castle, if you talk to Mercenary Stue (MercenA) or Mercenary Potrowst (MercenC), they will mention thieves. This will be important for later on.

The Shield is really a Frisbee, and the OddHat is really a PiePlate. Both are useless and should be sold for money.

Now it's time to enter the door to the right of Mannick. If you need to restore your HP and BP, just talk to him and he'll hook you up with some cake you'll eat immediately.

The first room has a ton of spikes and a bunch of moving platforms. You'll have to jump from one platform to another as they move in and out of the walls. If you drop to the bottom, you'll be forced to take the teleporter back to the top.

If you go across from the entrance, you'll be at a dead end. Instead, leap to the sides near that door to continue on.

Assimilating the Vambees gives you B.O., a powerful body odor that causes enemies to run away from you until it lasts.

Knocking or throwing the Vambees into the panels with the eye on them that are on the floor will close up the spike pits, allowing you to continue.

Don't let the Vambees get their hands on you. Otherwise, they'll bite you for a few seconds, leaving you unable to move for that time.

Going to the sides takes you to a pair of spike pits. You'll want to go to the right first. Avoid the spikes so you don't take a whole bunch of damage.

You'll want to go to the right side first. You'll be in a dark room where the blue fireball that bounces back and forth is your only source of light. Go up and right, then follow the path. Hit the Bincho Field with Lumina to rescue Bailiff Jerky. Go back to the first room and take the left path.

The path here is a mirror image of the path on the right side. The only difference is that when you follow the path to the second room, there's more spikes.

There will be two teleporters instead of a Bincho Field in the next room. You'll want to take the one on the right.

The bats with the lanterns will attack you by tossing the lanterns into the ground or ramming into you. If you Assimilate one of them when they get close, you'll get Firefly, which allows you to illuminate nearly the entire screen. You'll definitely want this power-up, even if it only last for a limited time.

The purple slimes will poison you if you touch them.

Take the left teleporter, then assimilate the Firefly technique again. Follow the path again. Take the left teleporter again. Take the left teleporter again. Enter the door nearby.

Now you're in a maze surrounded by lava! Block the arrows from the arrow shooters as you make your way down, then Assimilate one of the bats again when you reach the dark area. The chest here contains Powder, which you can take to the Appraiser.

You've found the eye! Now smash it and take the teleporter back!

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