In this entry, we get the remainder of the Eyes. It won't be long until we're finished here.
The clone dolls carry their own little version of Fusion. They'll copy your moves like a mirror's reflection, but there's one thing they can't mimic at all: Lumina Rotation. Use that to kill them. Assimilating them will give you Clone. For 16 BP, you can press Circle to summon a decoy that will attract the enemies, and if you press Circle again, the decoy will explode.
The spikes in the next room are a bit faint, but they're there. You can melt them with the Fire Scroll. The chest in this room contains a BigStraw. Sell it to Connors.
In the next room, let the big white hulk of an enemy throw you upwards near the tall wall. You'll be able to enter the doorway there.
When you're finally up there, you'll be in an ice maze. Despite the close distance of the camera, it's easy to feel your way through and memorize your way through the area. There will be some coins and enemies that will act as landmarks.
Watch for the shadows on the floor in the maze. These indicate the locations of stone golems that will drop down and try to crush you like the Thwomps in the Mario games. If you can Assimilate them, you'll get Steel, which allows you to turn metal and destroy the spikes in this area by simply running into them.
The lower-left corner of the maze contains a Bincho Field. Break it to free Alchemist Leanman.
To beat the Musashi clones here, use Lumina Rotation. Not only will they be unable to perform the move, you'll meet the criteria of "May the unhurt have victory!" both quickly and easily. You can also use the Fire Scroll, assuming you're careful. You'll get the BlueEye for your efforts.
Now that you've got the BlueEye, it's time to make your way back through the maze. This time, however, you'll want to head to the door in the lower-left corner with the Steel ability. Use it to get past the spikes in the path. Follow the path from here and you'll be able to rescue Butcher Chops.
Head back down to the lower level and enter the right-hand door on the left side of the lower level. Use the BlueEye on the locked door here. You'll find Janitor Sloppy-Joe.
From here, double jump onto the stairs and stay on the upper level. You'll find the RedShoes, which happen to be the L-Shoes (Legendary Shoes). You can now walk on the slippery slopes here.
Head back into the right-hand door on the right side of the lower level. Now that you can walk up the slippery slope in here, you can open the chest at the other end. This contains a RedCloth which turns out to be E-Undies...Ed's undies. Ew. Give those to Connor at the pawn shop.
Head to the right from here. You'll enter another maze much like the one you had to go through earlier. If you see any discolored spots on the floor, those are the shadows of those monsters that will crush you.
There is a Bincho Field in the upper-right corner of the maze, which contains Musician Al Forte. Besides the usual benefit of an additional 5 BP, you'll add more music to the background music when you head back to the castle.
Head to the door in the lower-right corner of the maze.
There is a treasure chest in this maze, and it's B-Undies. It's Ben's Undies. Sell them to Connors.
The GreenEye door is in the lower-left corner of the maze. Head to the lower-right door to take on another Yeti. For this one, "May the clone have victory." Kill this thing with the Clone ability. It'll go down in one shot, and you'll get the treasure chest containing the GreenEye. Now you can head back to the GreenEye door and open it.
From there, follow the path. You'll be at the right side of the lower floor of the entrance. Head up the frozen stairs and you'll see a huge door. Unfreeze it with the Fire Scroll, then insert the three Eyes.
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