For the third section of Soda Fountain, we're going to have to fight our way through if we want to get any closer to the Princess.
I get Ed and Ben confused at the start of the video, because of course I do.
In the third section of Soda Fountain, you'll be aboveground. The brown robots will shoot homing missiles, and the blue one's shoot three-way shots. You can Assimilate their respective abilities and use them whenever necessary.
The Homing ability from the brown armored soldiers will make quick work of the helicopters here. The blue soldiers give you 3-Way, which is a three-way shot that can be blasted at enemies like a machine gun.
The Fuhrer Flatski statues will give you health replenishments if you destroy them. They can shoot lasers at you that are similar to the laser cannons you'll meet fairly soon.
The green robots will drop bombs that will do quite a bit of damage if you step on them. If you assimilate them, you'll get Grenade, which allows you to throw Grenades forward at 50 BP a pop, compared to the 10 BP from Homing or the 3 BP per shot from 3-Way. It's nice, but I'd rather have 3-Way.
Use Homing on the laser cannons at the gates to get rid of them if you need to. From there, keep attacking the gate doors and you'll bust it open. Just step out of the way when the laser guns home in on your position. Destroying the doors first will get rid of the laser turrets next to them. 3-Way is best for destroying the doors as quickly as possible.
The red walkers will shoot a closer-range flamethrower if you're in front of them. Walk circles on them and keep attacking from the side or behind in order to finish them off.
You'll want to be very careful in this section, as there are few opportunities to heal yourself.
You'll then enter a maze. The red robots here have swords. Make quick work of them with the Shish Kebab attack. When you do enough damage to them, they'll drop their sword, allowing you to go after them rather easily due to the fact that they'll run back to their sword and pick it up when disarmed. The bad news about them (and the rest of the robots here) is that they respawn when killed.
Assimilating the red sword robots give you Fence, which allows you to shoot a crescent beam out of Fusion at 8 BP a pop. It's not very powerful, but it allows you to fight from a distance, at the very least.
Despite the size of the maze, it is pretty easy to find your way through this maze and just as easy to memorize the twists and turns to the finish as well as where the power-ups are. There is a chest in this maze that you'll want to open that contains an EX-Drink if you want one of the action figures.
Once you make it out of the maze, the sun will be setting and you'll be meeting the same enemies that you did at the beginning of the section. There's a nice twist here: some of the bushes open up and turn into laser cannons much like the ones near the gates.
The laser generators that move up and down the walls can be destroyed easily, causing the laser that can hurt you to be deactivated.
Believe it or not, you can destroy the fountains if you want. The fountain at the top of the next section will turn into an elevator which sends some blue walkers at you. They're basically the same as the red ones, but they can shoot fire slightly further.
When you're done with the enemies at the end of the garden, take the elevator down. You'll enter the inside of Soda Fountain. Watch out for the steam coming out of the platform when crossing the pit here.
The door at the other end shoots a 7-way shot that moves towards and spreads out. Attack the panels where the cannons are to get some health and BP pick-ups and continue on. Just like the gates from earlier, you can easily lay waste to them with 3-Way.
Destroy the green cryonic tubes to find some power-ups as well as a few enemies. Destroy the computer mainframes if you need even more. After that, you'll be climbing up some stairs taking on flamethrower soldiers and walkers. After that, you'll deal with another door with laser turrets.
The missile silo will shoot at you with lasers and missiles. Jump over the laser when it spins around three times, and watch the shadows to see where the missiles will land. They usually land in a square-shaped formation. Attack the small visor with the eye that the laser comes out of to damage it and ultimately destroy it. Once again, 3-Way saves the day here.
You'll then take a ride on an escalator platform. Watch out for the walker and smash one of the legs in order to destroy them.
After another turret door, it's time to face Topo. Unlike the other two Leader's Force, this is a dance-off. Topo will dance. Watch with buttons she leaps on, then wait for her to start dancing again. You'll have to tap the same buttons to the beat and keep up with her. If you go too early after the example or if you mess up, you'll be knocked to the back of the room into a force field and take damage. After three successful sequences, you'll beat Topo.
When you beat Topo, you'll find out Leader's Force led you on to getting the Five Scrolls so they could their hands on Lumina for Colonel Cappricciola without facing the Crest Guardians. Topo will tell you the Sky Crest is right here in Soda Fountain.
Get on the stage and you'll be able to get out of here. After this, you'll find out that Topo broke her legs after the battle. How this part makes any sense is beyond me.
If you need healing items (and one of the Special action figures) there are two C-Drinks in the next room. You'll be able to save at this point.
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