We go back to Twinpeak Mountain to rescue the castle weaver, then take on our second Crest Guardian.
Remember that super long pole you could climb near the summit of Twinpeak Mountain? Return there and double jump off the very top of it, now that you have the Legendary Shoes. You'll be able to rescue Weaver Dinneretta.
Talk to Weaver (Weaver Dinnerretta) back at the castle. You can choose between the L-Gloves and the L-Quilt. The Legendary Gloves up your critical hit rate, while the Legendary Quilt will increase the rate by which your HP and BP recover when you sleep anywhere outside of the inn, and also bring your tiredness back down to 0% if you sleep outside of the inn as well. The Gloves are a lot more useful, to be honest. If you're doing so badly that you require the services of the Legendary Quilt, you're doing something wrong. Whichever choice you make, come back in three days to get what you chose.
While in the dungeon under the restaurant, you may have noticed a door with that ever-familiar eye behind a pit that you couldn't jump over. Now that you have the Legendary Shoes, you can double jump over the pit...and now that you have the statue, you can place it in the opening in the door to open it up.
Use the Water Scroll to get over the water whenever necessary. You can also use it in the lava-infested areas so that if you accidentally fall in, you won't take damage before you get sent back to the nearest path of dry land.
The third room has a Bincho Field that you'll want to break with Lumina. You'll find it in the maze of stone cubes floating on the lava. You'll free Taster Salmonelli here.
In the fourth room, use the Water Scroll to extinguish the four flames. You'll open a door. Go inside and you'll take on the second Crest Guardian, the Relic Keeper. Despite the fact that it's hit the ceiling and has to hold it up to keep it from collapsing, he can still fight.
You'll want to use the Water Scroll to hit the fireball that flies around.
When the fireball turns into an owl shape, stay away and shoot water at it from a distance...and jump over those flames.
When the fireball turns into a sword shape. You'll want to stay as far away from it as possible, especially when it slowly swings downward. If you can't get away, use the Water Shield to keep yourself from taking damage for that one hit.
When you shoot enough water at the fireball, the Relic Keeper will duck down. Jump up and hit the core with Lumina to do some damage. You'll then go through the motions again.
In the second and third rounds, the fireball will either bounce off the walls like a ping-pong ball or jump up and down creating fire arcs from one end of the room to another. Time your position, hit it with the Water Scroll when you can and try not to get hit.
If the fireball appears in the center after the fire arcs attack, avoid the flame "arm" that pops out. Stay out of the air when it happens, and avoid the flames that drop down as well as the ones that surround the fireball itself.
In the third round, sometimes the fireball will turn blue and do a merry-go-around attack. Jump over the flames when they pass by. The flames can rotate clockwise or counter-clockwise.
After three hits, you'll win. The Relic Keeper will try to finish you off physically only to be crushed by the ceiling it was holding up. Now you have the core for this guardian and the Water Crest is liberated!
You'll then get another cutscene where Princess Fillet summons Kojiro. This turns out to be a mistake, as it's pretty obvious he only cares about fighting Musashi and getting revenge, judging by how instantly disobeys her, following Topo, another Thirstquencher enemy, instead. You'll then end up back in Grillin' Village.
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