In this entry, we save the village - again - and find out that there's more to the mines than we thought.
Now that you have the Fire Scroll, head down to that cavern in that dried-out part near where the Water Crest was. Travel to the end and use the Fire Scroll on the Fire Crest. This will blast a hole in the ceiling, allowing you to climb out of here by using the L-Brace on the nearby wall.
You'll pop out in a new area. If it's 10 PM, you'll find a Minku near the hole.
Climb up the nearby wall with the L-Brace and you'll be able to get the Wind Scroll. This Scroll allows you to create cyclones, spin slash at enemies and dig holes in certain places.
Since you won't be able to go back down the way you came, use the Wind Scroll on the floor. You'll drop down to the floor...and fall unconscious before overhearing Bubbles and Gingerelle. When they try to take Lumina, Musashi wakes up and startles them. Bubbles accidentally shoots Musashi with a Bincho gun, and they teleport out when Bubbles threatens to tell on Gingerelle to Fuhrer Flatski. They have you captured, but since it's difficult for the Empire to break Bincho Fields, they don't even bother taking you to the Empire themselves. That's competence for you.
Press Triangle to break out when they leave. Your maximum BP will go up by 50. Now that Musashi is aware of the Thirstquencher Empire's desire for Lumina, it's time to continue on. Head south to leave. You'll be back in front of the entrance to the forest maze, so assimilate Hop from the nearby flower enemy to leap over the spikes.
When you head to the village, you'll find out that the music has changed.
When you look around, you'll find out that the two kids in the village are jumping up and down near the diner. When you talk to them, you're going to find out that there is a giant ant trying to attack the Gondola office to eat the pea soup and syrup. If it stays there, the gondola won't be able to come down. Musashi has an idea, and it involves heading back to the castle.
Do it. Head back to the castle and take the gondola. The gondola will strike the giant ant, causing it to break a hole in the top of the metal grate above the office. You'll have to climb up to it and go down the hole.
When you drop down, you'll find out the ant is dead and that the path to the right has some poisonous purple clouds. If you go to the left, you'll approach a dead end. If you head down here late at night, you'll find another Minku.
Now that you're done with the Minku, it's time for that poison gas. Walking into it obviously poisons you, so you'll want to charge up the Wind Scroll and blow that gas away with your spin slash.
You'll soon head to a fork in the road, with the left path containing the blue mushroom enemies from the mine. Take that path so you can rescue Cook Chiffonade. Talk to him at the castle, and you'll be able to get Rice Balls at the store.
The path to the right contains the Rip-off enemies from the mine. You'll also see a spike pit you won't be able to jump across. There is, however, a bunch of boulders in the background near the pit. Use the Earth Scroll to break the background walls and make a bridge out of the boulders.
Grab the narrow wooden rods on the weights to continue. Watch for the enemies that drop down the gaps.
The next area has a bunch of halted elevators. You'll want to avoid touching the black parts where the elevator platforms are supposed to come out of, but also the liquid bincho pit at the very bottom.
You'll want to head to the top and head to the right. Use the Wind Scroll to get past the wind, and assimilate the Hop ability from the flower to climb the slopes and cross the spikes. The next room has a Minku, and you can also get the Antidote ability from the worm enemies here.
Congratulations! You have now found all thirteen Minkus and reached the maximum HP value of 500!
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