Wednesday, January 18, 2023

newfiebangaa plays Willow for NES - Part 4 of 6


In this entry, we head to Tir Asleen and try to get into the nearby castle.


To Tir Asleen


Levelled up yet? It takes a while to go up a few more levels (tens of thousands of experience points' worth of fighting) but it makes a difference. For starters, you'll be able to better swing the Devil Eye when you're standing still.

Now that you've done everything you can do at the towers, there's only one place left to go: back to where Sorsha was north of the entrance to the fourth cave. When you get there, Sorsha and the soldier accompanying her are gone. You can now pass.

As you go east, be careful as the rocks can hurt you. (At least they won't kill you in one hit like they did shortly after the beginning.) You'll also see red palette swaps of the fly enemies, gray wasps and dirt-brown versions of the floating skulls.

When you reach the first intersection, go south then keep going east. You'll eventually be able to go north and get the Monster's Bone. By wearing it on your head and uttering Spectre's magic word, you can transform into a monster and disguise yourself as the enemy.

Return to the intersection before the Monster's Bone and go south two screens, then follow the path and keep going east at the first intersection you see. (For those of you not using a map, hugging the left wall even as it U-turns at the dead end and becomes the right wall - in a way - works very well. And if you are using that strategy, don't go up the stairs.) You'll see large, projectile-spitting faces show up in the rock walls. Just carry on.

The house you'll see on the way will have an old man who will tell you he's never heard of Nockmaar Castle (even though he lives near it). He also teaches you the Thunder spell, which is the most powerful magic in the game. You can also heal here, too. Go north from the house and you'll find a chest that contains the Heal Ball.

Go back to the house, then go east. When you reach the four-way intersection, go north until you reach another four-way intersection. Go east to get the Tail Shield. Equip it when you get it. You can talk alternate paths to get to the Tail Shield chest. If the rock faces give you a hard time, you can kill them off with the Thunder spell, but be warned that it uses a lot of MP. At least the face enemies give you 200 experience points each.

The brown enemies that spit fireballs can be easily killed with Thunder, and they also drop balls of MP that will both refill the cost of a Thunder casting.

You'll eventually head back to the four-way intersection that you saw shortly after going east from the house where you learned Thunder. If you hit that area (and you probably will if you returned differently than when you went in), go north, then east. The next part of the path goes in a circle, so go west and you'll eventually find a new path...and trees.

You'll want to use the Monster's Bone here. The holes in the ground are actually mouths that try to eat at you, but if you've transformed into a monster, they won't even bother you. It won't last forever, so you'd better step it up to the other side.


This one is pretty easy. The first opening you see is the house of an old man, who will tell you about Tir Asleen. Tir Asleen is the future castle of the future Queen, Elora Danan.

Go east until you see a four-way intersection, then go south and follow the path to the east. You're done here.

Follow the path (which has a lot of falling rocks) and you'll eventually come across an intersection. Both paths lead to the cave, but you'll want to go east as this leads to Tir Asleen. Unfortunately, when you try to cross the bridge, you won't be able to move past the cave. You'll have no choose but to go into the cave.

If an enemy drops a white bubble, pick it up. It will restore some of your HP.

Refer back to the map with Cave 5, because it also contains the equally short Cave 6. The upper-right corner of the cave houses Adik of the Eagle Clan, who is an original character made for the game. He gives you the Wing Sword and asks you to return it to his brother Abang if you see him. You can equip it, but it's the weakest sword in the game, so why bother?

The path south of Adik will run in a circle. You'll find a cave here with an old woman. The old woman will tell you that the bridge to Tir Asleen is cursed, and that nobody can go near the town. Unfortunately, that's all this old woman can do for you. To the south is the other exit out of the cave. You'll have to take it in order to find an alternate path into Tir Asleen.

Head back to Cave 5 and talk to the old man there. He'll give you the witch's shoes, which allow you to cross the bridge to Tir Asleen.

When you reach Tir Asleen, you'll find out that nobody is in the town. If you go all the way to the left after entering the town, there will be a house with a woman in it. The woman will tell you that she knows nothing and that if Bavmorda knew someone was living here, she would attack again. She also asks you to go to the rocky mountain east of the castle and find the old woman there. She will tell you that the old woman was taken from Tir Asleen by Bavmorda, but was saved by Airk, a warrior of this country.

The house in the upper corner gives you an opportunity to rest and recover your HP and MP. Your next mission is to go to the castle north of the town, but you'll still have to get some stuff done before you can get inside. The path to the right of the castle forks into two directions, and if you go left, you'll see the last cave in the game.


Even here, you won't be able to do much. A chest blocks your path...and it contains nothing.

With that, you'll have to take the path to the right and go all the way to the north. You'll meet an old woman who tells you that she has been waiting for the warrior of the prophecy to appear. From here, you can head back to the castle, and the door will finally open.

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