In this entry, we finally enter the castle in Tir Asleen, then make our way into Nockmaar.
Go back to Fin Raziel. If you're Level 13, you should be able to transform her back into her normal form. She'll channel her energy into the magic cane, allowing it to not only damage enemies, but also Queen Bavmorda. You'll want this before going back to the castle.
The armored men with the swords have no shields to defend themselves with, and they fight just like the skeletons. That's a recipe for disaster for them, since you can just chug away repeatedly at them.
Go east two rooms and south two rooms. Enter the door. Go up the stairs and into the next doorway. Go south and east until you reach the chest with the Battle Shield in it, and equip the Battle Shield when you get it.
From there, go north and then keep going west until you stop seeing three-way intersections. From there, go west again. You'll reach a three-way intersection on the next screen. Go south here, and explore this set of hallways. You'll find the Wonder Sword in the lower-left corner.
Go back to the northern hallway and go west. When you see a three-way intersection again, go south and enter the doorway. At this point, you'll be seeing the red-outline skeletons again. Go down the stairs, and you'll be back on the lower floor and in the lower-left portion of that area when you enter the doorway.
When you reach the room in the lower-left corner, you'll meet Airk of Tir Asleen. He'll tell you about Eborsisk in the next room. He's too weak to fight Eborsisk, and he gives you his sword, the Kaiser Sword.
First of all, why did we just get another sword? We just went all the way to the upper floor and got the Wonder Sword, which is more powerful than the Dragon Sword. Now we get the Kaiser Sword...and guess what? It's weaker than the Wonder Sword. What was the point?!?
Eborsisk is dead easy at this point in the game if you're Level 15. You have to be Level 14 to swing the Wonder Sword quickly, which seems to answer my question...but at this point in the game, you've probably just leveled all the way up to the penultimate level, which makes it rather moot to have the Kaiser Sword if you are. Anyway, just stand near the Eborsisk's face and just swing the sword repeatedly until it dies. That's it.
Oh, and Eborsisk is named after Siskel and Ebert. Nice one, George Lucas.
When you go through the door, you'll be in a cell. Kael, General of Nockmaar, taunts you as you're locked in. You've also lost the Crest of the Spirits, as Kael has taken it and given it to Bavmorda to be destroyed.
You'll also meet Madmartigan again. Talk to him and he'll tell you he's met Airk, and that he's told him of a secret cave connecting Tir Asleen to Nockmaar Castle.
If you stand on a specific tile at the south end of the cell, an opening will appear in the upper-right corner of the cell. Franjean and Rool have made an opening in the wall. They'll tell you to head out and find this secret cave. They'll give you the Powder of Unrequited Love (known in the movie as the Dust of Broken Hearts) for use as a magic item. It will give any being it touches a heart of justice. You'll then be able to leave the cell.
After a short corridor that leads back to the upper floor, you can just keep going north and exit the castle.
Head back to the entrance to Cave 7. You'll meet Franjean and Rool again.
The chest with nothing in it won't be blocking your path anymore.
Follow the path normally, and after the first two doorways, enter the first one you see immediately after. This leads to the Fury Shield. Be sure to equip it.
From there, you can just follow the path all the way to the end and take the exit there.
You're now at the other side of where the Healball chest was. If you hadn't already noticed, it blocked your path too. Just go north and follow the path. You'll be able to reach Nockmaar.
If you go back to the house where you learned Thunder from (which is the screen south of here), you'll find out Sorsha has the Crest of the Spirits.
Well, we've done just about everything in the game. Next up, we head towards Nockmaar.
There will be a guard near the entrance. He won't let you in, but if you use the Monster's Bone and turn into a monster, you'll be able to scare the guard away and enter Nockmaar.
The red zombies are nasty. You'll have to wait for them to shoot 16 bubbles before you can change back from the pig form.
The room in the lower-left corner of the entry area houses Abang. Since Adik has given you Abang's sword and asked you to return it, he'll be able to put his strength behind his sword. You'll need a key to get further into the castle, and that the old woman Adik rescued has it. Turns out, the old woman was on the cliff near Nockmaar castle, and you can talk to her to get the key...except she's not there anymore and you'll need to look for her elsewhere.
Check out the Wing Sword. Instead of being the weakest sword in the game, it is now the strongest. Equip it before you do anything else.
Before you head out, be sure to use the Ocarina to call Po, and teleport to the Tavern of the Traveler.
Go back to Tir Asleen, and go back to the house on the path left of the castle entrance. This house is usually locked, and if you go to where you first met her, she's gone. Turns out, this is where you're supposed to meet her...and the game doesn't tell you to go over here at all. She'll give you the key to Nockmaar Castle.
All the loose ends are tied up, so you can now go to Nockmaar without having to do anything else.
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