Now that we've got all of the magic spells, it's time to clear out two levels for good.
2:39 - When you get an anvil to land on Witch Hazel, kick her in the behind for a golden carrot. This one's easy to miss.
3:00 - The first crate.
3:19 - The second crate.
4:08 - The third crate.
4:54 - The fourth crate.
6:16 - The fifth crate.
6:41 - The sixth crate.
7:28 - The seventh crate.
8:34 - The eighth crate. Also, this is the fan spell in action. Jump up above the fan, then turn Bugs to where you want him to face and press X. Once he looks up, hold forward on the D-Pad to get him to jump forward. Also, pick up the flag, you're gonna need it to complete "What's Cookin', Doc?" once and for all.
9:43 - Taking the flag over here lowers the drawbridge here for a clock.
10:58 - The ninth crate.
11:34 - The tenth crate. We're finally done with "What's Cookin', Doc?".
13:29 - Back in "Follow The Red Pirate Road," I get the three compass points lit up...
18:18 - ...then do what I should have done: take this torch, light the nearby "S" stone up, and get the clock in the compass points room...
19:16 - ...after using the Key Spell on this door for virtually everything else that's left.
No comments:
Post a Comment