Thursday, March 3, 2022

PrinceWatercress plays Kero Kero Keroppi's Great Big Adventure 2: Trouble In Donut Pond, Part 1 of 4


Hey, a Sanrio game! I've always wanted to play one - this one in particular - and here we are!


Down in Donut Pond, the frogs were happily playing when monsters appeared and took over the pond. Suddenly, Keroppi came to the rescue.

Mountains

Left and Right move you left and right, A jumps and B shoots a shout attack. At the bottom of the screen is your power meter, your current score and the amount of lives you have left. You'll lose a life if you fall into a pit, lose a boss battle or touch an enemy.

The enemies in this game are pretty simple and have easy-to-identify patterns, and you can either jump on them or hit them with the shout attack/musical note attack to defeat them.

Picking up strawberries increases your power meter and gives your shout/note attack more power and range. Picking up four Picking up other foods gives you points.

You can get extra height on the springboard by just holding the jump button.

The fall-away platforms leading to the heart don't re-spawn if you mess up, so be careful getting the heart for a 1-Up.

The sign with a question mark on it leads to a hidden area. Just shoot at the wall it is pointing at and you'll be able to tear through it. Just keep your distance as you tunnel through it, as enemies can be hidden in walls. The flashing W is a warp that takes you through a tunnel you'll have to run, jump and fight through in order to skip some of the stage. Also, you'll see who the boss for the stage is just by looking at the walls. 

Each world has three stages in all. The second stage introduces moving platforms in the air as well as the spiders. Be careful near the spiders; if they start jumping high, they'll make a really high bounce eventually.

You may have seen a blue frog in the secret area, but if you find one in the regular stage, you'll get a 1-Up for moving into them.

The flickering heart can be attacked with the shout/note attack several times to make it solid and collectable for a 1-Up. If this reminds you of Felix The Cat for NES, that's because this game and Felix the Cat were both developed by Shimada Kikaku, which also explains why the presentation between the two games is a bit similar.

The third stage has more platforming and bottomless pits than ever. Get used to seeing stages like this throughout the game.

If you end a stage with invincibility, you'll take it with you to the next stage complete with a full timer.

At the end of every world is a boss stage. Each boss stage is a different game, and for the first boss, you'll have to play a search game. Out of twenty cards, five will have Hello Kitty's face on it, and you'll be able to see which ones have it as soon as you enter the boss battle. Remember where they are, and use the Control Pad and the A button to find them. As you do well in the boss battle, you'll go up the steps towards the flag in the center, but so will your opponent. Your goal is to make it to the goal with the white flag before your opponent does.

If you beat a boss battle without the boss making any headway, you'll get three extra lives. After every boss battle, you'll get a mini-game where you open one of three chests with the Control Pad and the B Button. Some chests will give you points, while others give you lives. Either way, you can't get a bad prize, as points can get you extra lives if you get enough of them.

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