Saturday, March 19, 2022

PrinceWatercress plays Bugs Bunny: Lost In Time - Part 10 of 23


In this entry, we spend some time in The Pirate Years to open up a road to Mars and also get some extra collectibles.


0:56 - For the first part of the battle, you'll need to catch the cannonballs with your cannon by moving the cannon with Left and Right. Once you grab a cannonball, a random part of the ship will flash. Line the cannon up with that part - or get close to it - and press Square to fire at that part.

1:19 - Here, you'll need to use the bellows to blow the TNT barrels with sails back to Sam so they hit his ship blow up on him. The controls here are the same as the cannon battle. You may have a hard time just because of the random movements between the three positions on the ship that Sam will make.

After you do enough damage down below, you'll head back topside. Send more cannonballs back at the flashing parts of the ship, then you'll need to send the barrels with the sails back at Sam again. After that, it's back to the deck where you'll need to get the last shots in.

The barrels with the sails will give you health if they hit Yosemite Sam, assuming you need it. Also, you'll need to play well and not die in order to get the two golden carrots here. After you beat Sam, you'll get the clock and leave. The Planet X File in the Mars area is opened.

4:33 - At the beginning of "Follow The Red Pirate Road," the opening cutscene shows you how to get into the cave. Jump onto the stumps in the same order that Sam did to get in.

5:32 - Move the crates to the west and north in the compass room and roll into the holes you find for new rooms. The room to the west has a bunch of scorpions that you'll need to avoid while you get the torch, light it and then light the torch in the center. And yes, the scorpions constantly re-spawn as you do this. The wheel in this room will open up a platform in the east room.

7:52 - The north room has a guy you'll need to kick in the behind after he chases you. You'll need to use him as a trampoline while he's laid out so you can get to the torch in the center of the room and light it. Don't forget the wheel for the platform in the east room.

9:54 - Get rid of the scorpions before placing the steering wheel and kicking it for an opening to more of the level. Also, you can light the torch here. (I can light the torch for the "south" area, but I didn't know how to do it just yet. I figure that out later.)

12:07 - Once you drop down the rabbit hole in the "south" area, this guy will be the biggest pain in the butt to deal with. You'll need to kick the treasure chest while he's in it in order to get the golden carrot.

From here, you'll be in a bit of a maze where you'll be dealing with scorpions, pirates, fall-away floors and steering wheels you'll need to place and kick. There's also another pirate in a chest, and you'll need to kick the chest while the pirate is in it for a clock. Also, if any pirates are standing on crates, you'll need to kick the crates to knock the pirate down for a steering wheel.

16:06 - This steering wheel controls which part of the opening to the cave is opened. If the eyes look left, it's the left area; it they look right, it's the right one. The one to the right has a clock and the exit. Just be careful on the platforms that are flying around in a circle to get to both.

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