Saturday, March 5, 2022

PrinceWatercress plays Kero Kero Keroppi's Great Big Adventure 2: Trouble In Donut Pond, Part 3 of 4


We have one more area to go through before reaching Donut Pond. If the level doesn't give you trouble, the boss fight will.


Desert

For the first section, there are quite a few walls to destroy in order to get stuff. Once again, keep your distance while destroying them to avoid being hit by the occasional hidden enemy. Also, to make that wrap-around jump near the end, you'll need to destroy the blocks at the left end of the platform above you.

For the second section, you've got more than a few narrow corridors to get through. Be ready to jump off the flying enemies to clear some pits, and hold A after that jump off an enemy to get a boost.

For the third section, you'll need to destroy the blocks near the blue frog to reach them. Watch out for the hidden enemy on the left side. The blocks after this lead to a warp if you destroy the blocks near where the enemy is. Also, watch out for the blue rocks that drop down from the ceiling if you're close enough. Thankfully, you can destroy them with your B button attack.

The worm boss is a game Ro-Sham-Bo aka jenken aka Rock Paper Scissors. As always, rock blunts scissors, scissors cut paper, and paper. You and the boss have three cards for each of these three things. The boss's cards get scrambled first, and you'll need to remember which one ends up in the middle. From there, your cards get scrambled, and you'll need to remember which card you want to use went in addition to which card is in the middle on the boss' set of cards. Because of all the remembering that you'll have to do, this is more than likely the toughest of the four boss battles and the toughest to get a 3-Up in.

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