Sunday, March 6, 2022

PrinceWatercress plays Kero Kero Keroppi's Great Big Adventure 2: Trouble In Donut Pond, Part 4 of 4


Welcome to the final world in the game! Let's play the matching game so we can all go home!

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Pond

If you couldn't tell already, you get an extra life every 50,000 points.

All three sections take place at the pond in the afternoon, evening and night respectively. 

The warp is in the second section. The entrance to the warp is in the floor, and all you have to do is walk on the entrance to open it up. From there, fire at the wall with B and you'll find the warp.

The frog is in the third section, and you'll have to blast through the wall underneath the frog, then make a jump off an enemy and onto the top of a tree to reach them. Speaking of the third section, the jumping here is the hardest in the game, especially when you've been dealing with the fall-away platforms and jumps off of enemies through this final world of the game. If you need to, hold A after jumping off an enemy for a boost.

The final boss battle is a card matching game. You have twenty cards, and you'll need to use the Control Pad and the A button to turn two cards and see if they match. You and the boss will take turns, and if either person gets a match, they get another turn. Use every turn to memorize where all the cards are, and you should be able to make enough matches to get to the goal.

Once you beat this final boss battle, you'll beat the game! Congratulations!

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