Saturday, March 26, 2022

PrinceWatercress plays Bugs Bunny: Lost In Time - Part 17 of 23


Now that we're almost done with the backtracking, we head to a brand new stage to get the last of the magical abilities. From here, we should be able to get everything in the game.


2:03 - Get ready to kick ten crates!

2:29 - The first crate is above a snowman. Kick the snowman and jump on the top hat to get to it. By kicking the bottom of the snowmen, you'll find golden carrots. Kicking the One of them will contain Robin Duck, and you'll have to throw a snowball from the snowball piles three times to get two golden carrots. Also, the top of a tower has yet another gold carrots.

5:34 - Going down takes you to the second crate as well as another one of Merlin of Munroe's houses. Talking to Merlin nets you the fan spell.

6:58 - Take your time on the ice platforms and use Circle in mid-air to land on them softly, or else they'll break apart.

8:26 - The third crate. Use the snowballs to hit the target and lower the bridge.

9:30 - Jump on the dragons just when they are about  for two golden carrots and a clock from each one.

10:58 - When you go into the cavern here, stay close to the wall to avoid the snowballs. If you can find the five stars, you can find out how to open the exit and the clock with the star stones you'll find throughout the stage. You'll also get the "Open Sesame" key spell, completing all the magic spell collecting you need to be doing.

12:24 - The fourth crate is behind one of the pillars, as is a golden carrot. You can also push a pillar to find a hole. This leads to a slide with the fifth crate and another golden carrot. A star stone is at the bottom.

13:24 - To get through Robin Duck's lair, use Circle to sneak across the bridge, then kick the log and kick Robin Duck from behind. You'll get a golden carrot, the sixth crate, and a star stone. Watch out for the icicles. Thankfully, you can tell where they are by the shadows on the ground.

15:20 - The seventh crate.

15:44 - The Slide Hare is a timed race. Get close to some of the icicle shadows to get rid of them, then hit the red button. You'll need to be both quick and careful to get to the star stone. Keep jumping to maintain control and get the star stone. Afterwards, you can kick the eighth crate. There will be another slide afterwards; jump for the golden carrot at the end.

19:15 - Zee Cavern has a shape puzzle. By jumping on the floor panels and matching two shapes, you'll open up a platform. Once you get two of the same shape, don't get the third or else you'll have to get two of that shape again to bring the platform connected to it back up. At the other side is a golden carrot, the ninth crate and a star stone.

21:04 - Raquette Hare! Make your way into the opening in the ice wall for the tenth and last crate (and a clock) and the snow shoes. Take out the knights here for golden carrots and get the last star stone before the snow shoes wear off. 

22:44 - The snowballs come back, but only on the way up. From here, you can get the last clock and get out of here. From here "Magic Hare Blower" is unlocked in the prehistoric era.

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