Friday, September 21, 2018

PrinceWatercress plays King Arthur and the Knights of Justice - Part 13 of 13


This game is finally over...and I'm going to keep it real: it's like the game has the same effort put into it as Wizard of Oz, which the developers of this game also made, but given what genre of game we're looking at here, that effort feels even lesser than it already is...and that's not good.

At the Stone Gorden, go north, then go east at the fork. Take the upper path to avoid a Flame Elemental. After that, keep going north. There is an opening to the north. This is a cave.

In the cave, keep to the west side as you continue north. This way, you will avoid any and all enemy encounters. At the northern-most point, go west and up the stairs. Follow the path to the next flight of stairs, then take the flight of stairs you see after that. Go all the way north and you will have a huge opening. This is Morgana's Lair.

Be sure to avoid the fire pit at all times, especially when you reach Morgana's throne. The fire pit will still be there during the final battle, and you can still stand in it and gradually take damage until you are dead...so watch out.

You'll finally meet Morgana, who will turn into a dragon. Stay close to the fire pit, but don't stand in the center of it, and make sure not to be too close to Morgana, either, or else her jaw will hit you along with her fireballs, which will drain your health very quickly. When you see the glowing spot in the center, shoot Shield Orbs at it. Just like Warlord Viper's second form and the dragon at the beginning of the game, this battle is pretty random, and you may find yourself being as lucky as you are cautious.

When you beat Morgana, you'll get Arthur's Key of Truth. Morgana's castle is destroyed, the real Knights of the Round Table are freed from the curse, and Arthur and the Knights of Justice can finally go back home to the 20th century! You've finally beaten this game! Congratulations!

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