It's now time to take on all of the second stage bosses one more time before the final confrontation with Tanzra!
Once you enter Death Heim, there's no turning back. You'll enter a boss rush where you fight all the Act 2 bosses again, in the order of towns you developed. Some of the bosses are more vicious than last time, some aren't. The changes are listed below.
Also, if you have magic, use it now. Magic will not work on the Final Boss, and any magic you do use on it will only work on its attacks.
Refer back to the blog entries where they first appeared for boss strategies. Some of them may not work here because of the changes, but in case you need a reminder...there you go. Also, updated stuff for the Wizard/Werewolf boss from Bloodpool and the Ogre Wheel from Aitos are in this blog, so read up!
Minotaur
He's much faster this time around. The whole "jump over his ax when he throws another at you" tactic will barely work unless your reflexes are impeccable and you have more distance.
You'll probably be using magic on him at least once this time around. Hope you have a lot of MP and a lot of lives...
Also, loving the lunar eclipse in the background of those boss fights.
Wizard/Werewolf
He's as easy as ever.
Also, finally found out that he follows you around and leaps at you if you're on the platforms...assuming you don't kill him with magic like last time.
Pharaoh
Same as ever.
Ogre Wheel
If you can beat him without magic, you don't have much to worry about.
Snake
Also the same as ever.
Ice Wyvern
If you thought this would be the same, you thought wrong. The ice crystals from its breath fly farther when the attack hits the ground, making it easier to take splash damage.
You'll probably have to hit it from behind during the ice breath, but thankfully it's not faster than in Northwall.
After this, you'll face Tanzra.
First Form
Tanzra's first form isn't that bad.
He'll attack with his own version of Magical Stardust, and it works a bit like your own, except the projectiles are blue and slightly bigger. Go all the way to the right and duck, so it won't hit you.
If you're too close to the right side of the screen, go all the way to the left and jump when the Magical Stardust comes at you.
After this, Tanzra will drop down and shoot projectiles at you. If you stand at the right distance, face him and duck, you'll be able to attack him with the waves of light while the projectiles will fly around you in a sine wave pattern, missing you completely.
Yes...you have that power-up again for this battle. Give 'im hell!
Second Form
Biggest. Life Bar. Ever.
He'll shoot three fireballs at you and they'll attack from above and below, closing in on the same spot you are. Move forward a little bit when they close in and they shouldn't be able to hurt you.
The chest cavity that protects the blue orb in his body opens up. As he draws energy from it to shoot a lightning bolt, wail away at it with the waves of light. When he fires it, stop attacking and duck!
He'll then shoot two crackling balls of energy - one blue and one red - from his mouth twice. The blue one is always in the air, while the red one is underneath the "floor." Destroy the blue ones, you'll more than likely take out the red ones while attack him after he shoots the fireballs again, making it a priority to take as little damage as possible against Tanzra's first form.
His attack pattern will repeat itself, but if you can stay alive, you can take him down in no time!
If you have Magical Light equipped, use it when Tanzra's attack pattern begins to repeat. You'll get rid of all the fireballs that move towards you while making the pairs that attack from above and below your only main concern.
Once you beat him, enjoy your credits...as well as your ending sequence with typos.
Also, the beginning of the credits music sounds like the 20th Century Fox theme.
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