Sunday, September 2, 2018

PrinceWatercress plays Super Mario World - Part 11 of 17


It's time to take on Chocolate Island...and there is a method to the madness in the second stage.

Overworld map by Rick Bruns. All other maps by Stefan Mahrla.


Chocolate Island


Here's a nice change of pace. Though it may not be as confusing as the Forest of Illusion, there are still a few secret areas to find as well as a course with an interesting gimmick.

Chocolate Island 1



You'll meet a few new enemies here: Dino Rhinos, big green triceratops-looking dinosaurs who will slowly move towards you and also jump over short obstacles if need be. If stomped on with a normal jump, they turn into Dino Torches (also known as Mini-Rhinos), who are a lot faster, have a higher jump, track where you are and also breathe fire. They can breathe it either straight up or straight forward. The Dino-Torches can be kiled with fireballs, the Dino Rhinos cannot.

Thankfully, for an area that introduces these two enemies (and interestingly for a late-game area), this area is surprisingly easy.

There is a blue pipe near the end that you can enter for more coins (assuming you can avoid the big spiky puffer fish), as well as a white pipe nearby that you can also entry. Both of them take you to the same location: a pipe cannon that launches you to the right. Hold Right and Y, and hold B as you land on the Para-Troopa for a boost if you need it. You'll need to do this to get to the goal, as well as to make it to the checkpoint.

Choco-Ghost House



Unlike most Ghost Houses, this one has only one exit.

Avoid the gaps in the floor that move back and forth as you also avoid the Eeries that come your way. Halfway through the section, you'll meet a Fishin' Boo. Keep heading right while avoiding the blue flame on his fishing pole. It won't be long until you make it to the door.

In the second section, there will be some blocks covering a pit. When you face away from the blocks, they turn into Boo Buddies and try to creep up on you. When you look at them, they turn back into blocks that you can stand on. You will have to avoid the lines of Boos that travel in 45-degree angles and bounce off the walls as you coax the "block Boos" to the door. Once you have them in an acceptable position, you can then get up to the door above and go through it, which will lead to the goal. If you go all the way to the end here, you can get a 1-Up and two more "block Boos" to work with, if you want to use them.

Chocolate Island 2



Here is the course with the interesting gimmick I mentioned earlier. Your path through the course will be determined by certain variables.

You will always start in a mountainous section full of Dino Rhinos and Dino-Torches. The next part depends on how many coins you have collected in this section.

If you collect eight coins or less, you will have to deal with a bunch of slopes and Para-Troopas. Having Caped Mario is good here. If you collect between nine and twenty coins, you'll have some easier platforming, but you'll also meet a lot of Rexes.

If you collect twenty one coins or more, you'll have an area where you will have to fly to the right as Caped Mario. Don't forget to grab the Dragon Coin here.

The appearance of the third section depends on how much time you have remaining.

If you have 250 seconds or more, you will be able to exit through the secret exit. Just get through the Chargin' Chucks and the key and keyhole are yours. Taking this exit will take you to Chocolate Secret.

If you have between 235 and 249 seconds left, you'll be in an area with Dino-Rhinos and Dino Torches. It's pretty simple, for the most part.

If you have 234 seconds or less, you will get a section with water pits as well as a bunch of Mushrooms in bubbles.

The final screen, assuming you didn't get the secret exit, depends on how many Dragon Coins you have. If you have three Dragon Coins or less, you'll get an area with a spring, a bit and a bunch of Rexes followed by the normal exit. If you have four Dragon Coins, you'll get a ! Block bridge. If you activated at least the Blue Switch Palace, you can get the fifth and final Dragon Coin. If you activated all the Switch Palaces, you won't need to use the P Switch to get across. You must get four Dragon Coins in order to get the fifth and last one here. The normal exit will take you to Chocolate Island 3.

Chocolate Island 3



This area has a lot of rotating platforms and a lot of Koopas.

There is a pipe before the checkpoint that you can enter which takes you to a "coin heaven" of sorts, but if you enter it, you'll have to go back if you want to hit the checkpoint.

There are two exits here. The normal exit can be reached by climbing a vine and takes you absolutely nowhere, sending you in a circle and taking you right back to Chocolate Island 3. The secret exit is past the normal one, and you will need Caped Mario to get it. To fly there, fly to the right underneath the normal exit, and keep flying to the right. You'll eventually reach land that takes you to an alternate goal, which will take you to Chocolate Fortress.

Chocolate Fortress



This area has chocolate-brown colored lava, sharpened logs that act as spikes that move up and down, plenty of Dry Bones and fireballs shooting out from the right edge of the screen from out of nowhere. Be careful and time your jumps.

After the checkpoint, you'll be dealing with a ton of Thwomps. There will also be a couple of Thwimps here, and if you've activated some switch palaces, you can get take some of them out of the equation and make this part slightly easier.

The boss door is brown instead of red, which is a nice touch. You should know how to take care of the Reznors by now.

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