Monday, September 17, 2018

PrinceWatercress plays King Arthur and the Knights of Justice - Part 7 of 13


In this entry, it's Tone's time to shine as we watch where we step on the path to another key!

When you pick your knights for the next mission, bring Tone. You'll need him for later.

Head back to the spot in Blinder's Way leading to the swamp, then go east until you can see a path north. Go there.

Take out the mushrooms (which move very slowly) and continue to go north. Go northwest, going west, then north at the first fork, north at the second, and north at the third. Watch out for the poison mist spheres.

From here, go further north and fight off the pixies. From here, go north. There will be a patch of dirt in the trees. If you go there, you will find a shadow of something huge on the next screen. As a matter of fact, you have to go there to trigger what you're about to do.

Go back and go east from here. Keep going east from here to find the door that Merlin was talking about. We will have to find some keys to open the door.

From here, follow the path south and go east as soon as you are able. You will fight five blue knights. Go north, and looks for a nook in the trees to the east. Walk up to it and you will meet the Gnome King. He will tell you his only son and heir has been missing for two days, and asks if you have the time to find him. Pick "yes." From there, go north after talking to the Gnome King.

You'll find the Gnome King's son, but you'll also find the green knights and the red knights! They don't show up very often, but the green ones are stronger than the blue ones, and the red ones are stronger than the green ones. When you beat them all, slash at the Gnome King's son to free him from his ropes. He will thank you for saving him, then head back home to the Gnome Woods. You can talk to the Gnome King again to get some words of gratitude, but you do not want to do that just yet. Instead, go west and take the path to the north when you see it. This takes you to an area where you have to fight some fire creatures. They can do a lot of damage, but if you can fight them all off, you can get the Fire Key for the door you found earlier.

From here, head back to the Gnome King. He will thank you and give you the Earth Key, then ask you to move carefully as people are always digging and it is easy to fall into holes. If you walk to where the Gnome King went, you'll enter a new area.

The Gnomeling's son tells you that you are welcome to take a test of some sort. If we can get to the other side, we can claim the prize on the pedestal; however, only one person can claim it and they must be "of a confused note." This is why you have to bring Tone with you.

Be careful where you go here. One wrong move and you will not only fall to an underground room with steps leading back up to the test entrance, but you will take damage.

Go east a little bit (but not too far to the east so as you fall into the hole again), then go all the way south. There is a spot where two weeds "intersect." Go to the east and stand there. Go north until you are past the weed to the north, and before the one behind it. You should be standing to the east of the dirt patch. Go east and stop at the white flowers, then go all the way north. Go east and stop at the shadow of the tree. Go south and stop when you are to the west of the rock, then go south one more tile. Go all the way to the east, then all the way south. You'll hear a sound when you reach the pedestal. Go to the pedestal, then enter your inventory and press B on the Scroll. This will cause Tone's key to materialize. Move southeast so that Tone can touch his Key of Truth and you can warp back to Camelot.

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