It's time we finished this once and for all!
Round 6
The first section is outside the building, and introduces you to the Skull Cross Gang HQ's welcome wagon. At the end, you'll reach the front door.
I'm not quite sure what kind of place the second section is. I want to think it's a museum, but it's more like just another hallway.
There are two rooms that look the same, and both have a water cooler. THe first one contains a 1-Up, while the second one contains a Barbecue to completely refill your health with.
When you leave this room, you'll be going right to another elevator. Unlike the other one, which was really a pane of glass (could have fooled me!), this is actually an elevator.
The elevator is full of Joes when you get inside, beginning the completely expected elevator fight. You may have fought one or two Joes at a time, but not four! When you destroy one, another comes out, and there's about eight or nine Joes in all. Grouping them together and hitting them all with the same attack really helps.
When you get off, you'll be fighting a lot of Mays. After the Fritzes show up, you'll have to put up with oil drums again! Whoever the leader is, he's ticked that you're here and sicced Donkey Kong on you. At least, that's what I think is happening. Regardless, you can break these oil drums and find some items to restore your health with (or get points). You'll then take on some Fat Jacks and Arbys.
When you're finally done here, you'll see a helicopter fly around in the background. Your character will run to the rooftops.
Meet Black, the leader of the Skull Cross Gang. He's got the ability to shoot a projectile out of his hand like Guy can, and he's also got the strength and double spinning lariat of Haggar! He'll also hit you with that short whip in his hand if you're in front of him, so be careful when you go blow-to-blow with him!
If you knock him down, you definitely don't want to be around him when he gets up, as he'll do that spinning double lariat. You can't even hit Black out of it as he is completely invincible when he does that attack.
He has a lot of health, but it does go down. Your quarter-circle-forward+Y attacks and grab attacks will do a lot of damage here, so use them whenever possible.
When he's low on health, he'll hang out near the power generator on the right side of the stage. He won't stray far from it, but you won't be able to grab him either, leaving you to hit him with your standing combo. When you beat Black, you'll knock him into the generator and electrocute him. You did it!
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