Now for the co-op LP that uses the alternate path!
The Mad Gear gang is defeated, but since they no longer control the underworld, the street gangs have fought each other for control. In the end, the Skull Cross Gang are victorious and have now started terrorizing Metro City!
Haggar and Guy are back, and this time they're joined by two new characters: Metro City Special Crimes Unit Investigator Lucia, and a man named Dean who knows a few things about the Skull Cross Gang and fights with the power of electricity.
Round 1
The gameplay is expanded here compared to the first two games. Besides having a dash attack as well as a Street Fighter II-esque quarter-circle-forward motion that lets your perform yet another attack, you can also pull a super special attack on an enemy after filling up a blue bar at the bottom of the screen. This attack can be used on one enemy after the bar is filled up and replaced with the word "Super," and involves grabbing an enemy and performing a slightly more complex set of commands (usually two or three directions on the Control Pad followed by the Y button).
You can also switch from being in front of a grabbed opponent to being behind one (which is based off the vaulting in Streets of Rage), and you can also hold one of the shoulder buttons down to walk backwards when necessary. You can also dash backwards and throw weapons, putting it on par with the Streets of Rage series.
Some characters are faster or slower than others. Guy is as amazingly fast as Haggar is amazingly powerful. Lucia and Dean seem to be the middle-of-the-road characters, but Dean is slightly stronger than Lucia.
The G's, Billys, Johnnys and Rays are your garden variety enemies. Just keep in mind that this is a Capcom game, and that these guys will have enough basic AI to cause some cheap hits and deaths here and there.
Dirk is another generic thug, but he's a big bigger and has claws on his hands. He can cut you multiple times in quick motions, and can move faster than the other foes, making him even worse at times.
As always, you'll find barrels as well as retrievable objects under them.
The first section takes place in town, while the second section takes place in a jail. Apparently, you'll find someone has broken out at the end of the second section, and you'll have to look around to see what's going on.
The third section takes place at some sort of gas station that's near the jail. Here, you'll take on the first boss: a corrupt cop named Dave. Yessir, we got ourselves a rehash of Edi E. He has a high stomp attack as well as some jump attacks, and he can also hit you with his billy club. Watch his shadow when he does the high jump so you'll know where he'll land. Be sure not to be right in front of Dave either, as you'll be open to his jump kick. If you have a Super and can walk diagonally into Dave and grab him, use it. It'll cut down on the time needed to take him down.
Yes, there are weapons here. You can pick up a pair or nunchaku as well as a hammer. Some characters have their own exclusive combo with certain weapons. For example, Guy can do multiple hits with the nunchaku, while Haggar can deal extra hits with the pipe.
You also get an extra life every 100,000 points and every subsequent 500,000 points. You have only a few continues here...five credits, to be exact. That's not bad.
As expected, the riot was just a ruse, and the Skull Cross gang has freed one of their own from prison. Dean finally explains himself: he's a street fighter, and when he refused to join the Skull Cross Gang, they murdered his family. Now he's in this for revenge.
Round 2
The first section is nothing special. There are a few more Dirks that last time, so be prepared to grab enemies and throw them into Dirk whenever you see him.
Apparently, weapons can be thrown in this game, much like Streets of Rage 2. The hammer can do multiple hits of damage as it spins.
You'll meet a new enemy type in the second section, and it's represented by two enemies: Fat Jack and Arby. They're like the huge, fat guys from the first game, as they can hit you with a running shoulder tackle.
Oh, yeah...Arby has a bandanna while Fat Jack has the mohawk, in case you're wondering how to tell them apart. Not that you'll need it, but...
The third section has multiple paths. You can either break the door near the fence to enter the restaurant, or you can beat the enemies to go to the park. Either way, you'll face Callman. Callman can grab you and beat you down if he gets in close, and he has a brief dash attack that lets him cover slightly more ground on his way too you, but not too much. He's on the slow side, but he'll tear you up quickly if you stand near him while he's getting up.
His henchmen is made up of another new enemy: May, a woman with knives in her hands and the ability to backflip to avoid attacks.
Round 3
If you destroy all the windows in the first section, you'll clear the stage automatically. I wonder how you were supposed to figure that out...?
If you're going to destroy all the windows there, don't worry about the last one. You won't be able to break it, but the game doesn't let you. Nevertheless, you'll still clear the round.
There is a sign showing the bus route at the end of this section. If you destroy it, you'll go to the ship in Round 4. Otherwise, you'll take the bridge.
Love the pause music, by the way. This series was as notorious for it as the first Battletoads game.
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