Wednesday, January 13, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 2 of 19


ulillillia is going to mention glitches and differences between both versions a lot. Also, he doesn't really seem to talk a lot - he only mentions all the discoveries and differences between both consoles he finds out loud, for the most part.

Chapter 2: Forbidden Plummet

"Did I mention I don't like heights?"

No.

Anyway, if you enter the cave sections in the Super Nintendo version, the music is different (it stays the same in Genesis/Mega Drive). I always liked this and I'm kinda confused that they never did this in any of the other worlds.

The cave entrance near the water slide takes you to a bonus area.

You'll be starting at the top of the level in this chapter. The very bottom is nothing but deep water, and you don't want to land there. Flying platforms abound, as do extra lives (if you go down at the upper-left corner - and start - of the chapter, you'll find two).

The cheese wheels that the Woolies kick (the Cheese Wheels of Doom which strangely don't show up until Chapter 2) give you considerable hangtime when you jump onto them with the glide button.

The yarn ball UFOs sound a lot better here.

Stepping on thumb tacks littered on the ground is ill-advised. Bubsy will pop and then fly around in circles much like a punctured balloon.

The pianos are a pain in the butt unless you go down a slope with them and take them out on flat ground. If you land on them with the glide button, you'll get some hangtime. (They also sound like real pianos here. Go figure.)

The crates with the anvils on them are just platforms. Nothing more.


Chapter 3: A Bridge Too Fur

"More like 'A bridge too short...'"

Go underneath the start of the level. This is the lower-left corner of the area. Go into the left-most cave to enter a bonus area.

The jumping flower pots are just background scenery.

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