Tuesday, January 26, 2016

ScottishDuck17 plays Clockwork Knight - Part 1 of 8


Another Saturn game!

This is one of only of two games I've actually played...and beat...on all difficulties.

The game is known as Clockwork Knight: Pepperouchou no Daibouken in Japan.

Anyway, the princess has been kidnapped, and if she isn't rescued, there will be no tomorrow in the world of toys. Some of the denizes have somehow been hypnotized and turned against our wind-up hero Pepperouchau! Will our hero pull through?

Betsy's Room

Level 1


Despite what ScottishDuck does, you can turn the keyblade like a regular key but rapidly pressing B. This can be used to kill enemies that can only be stunned with a key strike, as well as open doors. You can also pick up stunned enemies by getting close and pressing B to pick them up. From there, press B again to throw them, hopefully into other enemies.

The clocks give you a few more seconds on your time, while the white coins (known in-game as Imperial Crowns) are your currency for the bonus game at the end of every world. The gold ball with the star is the invincibility power-up for the game.

Go up the elevator and go left to find a secret room. Just open the box with your key and jump in.

The bronze winding key replenishes one unit of health. Just to cover some more bases, silver ones refill your entire health meter, while gold ones do the same while adding another hit to your life meter. You can have to five gears on your health meter at any given time.

The green blocks that have a picture of an orange man pushing forward can be...well...pushed forward. You can also pull them back by holding B and moving back.

Watch out for the pink dollhouses. When they start teetering back and forth, stay away from them, as they will fall towards the foreground.

The goal has you completing the word "Clockwork" with one letter. If you can hit the correct letter, you'll get an extra life.

At the end of every level, you'll get a time and life bonus.

Level 2

The alarm clocks throw gears at you. Wait for them to stop attacking before throwing something at them or hitting them with the keyblade.

If you can run past the whole sets of boxes that fall down shortly after the beginning, you'll be able to take the low road and get the 1-Up, signified by a gold helmet with a blue face. A gold helmet with a red face signifies a 3-Up.

The blue clown cans actually have to be winded up to be killed, but they make good ammo against the alarm clocks if you want to take them out in one hit. Just stun a blue can clown, grab it and throw it.

The boxes with the punch gloves that smack the floor move back and forth into the background. Also, you'll see the first appearance of the gold winding key.

To get the invincibility power-up between the two sets of pushing blocks, just push one of the sets, then grab the power-up by striking it with your key. (This hint is from the instruction manual, by the way.)

The blue books with "The Space Odyssey" on the spine move back and forth. If you block their path with the push blocks, they won't be able to move at all!

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