Showing posts with label Clockwork Knight. Show all posts
Showing posts with label Clockwork Knight. Show all posts

Saturday, January 30, 2016

ScottishDuck17 plays Clockwork Knight - Part 8 of 8


More repost, and then the ending, which I'm not going to spoil.

Also, if you're playing on Hard, you'll still get the same ending.


Final Boss

If you're on training mode, you won't get this boss. If you're on Normal or Hard, congratulations. Welcome aboard!

The boss here is a television set with a bunch of claws. Attack the claw that comes down at you, and you'll finally make the boss angry. He'll try to kill you with his face (don't ask), and a can of pencils will come down. Push (or pull) the can of pencils around so that the TV attacks it, and you'll do more damage to it. He'll then attack you with two claws that come down. Attack one of them. He'll do the face strike thing again, and after another hit from a can of pencils, the two claws will rotate in a tight circle. Hit one of them quickly! After the third pencil strike, the claws will hide in the background, then come out and come down at you. Destroy one of the claws and stick it to the boss (pun not intended) with another can of pencils. The claws will come down on both sides of the arena and come at you in a pincer attack. Hit one of them, then it's pencils time again. After that, it's the same claw attack as last time. One more hit and it's over.

After this, you reunite with your knight friends, Soltia sings, and...yeah, I'm stopping right there.


ScottishDuck17 plays Clockwork Knight - Part 7 of 8


Reposting the entire boss strategy plus what happens afterwards, because it's a lot better if I did.


Attic

Level 3

The boss here is almost a clone of the second boss, much like the third boss was a clone of the first. You'll have to hit him in the chest again, but instead of flying around, he jumps around, lowering parts of the platform as he goes. Keep going to the left, hitting him in the chest whenever you can and avoiding both his punch and spin attacks, and when he jumps to the leftmost end, run under him as he's in the air.

From this point, he'll keep jumping around until the entire platform you and he are both standing on is destroyed. Get in as much damage on his chest as you possibly can. When you reach the floor below, the boss will fall apart and lose his head, but the rest of him will revolve around that chest cavity that he has for a weak point. Throw his head at him as the parts start to float towards the chest cavity for a few free hits, then grab the head and stay away from the guy. When his parts are all in a perfect halo, wait for that halo of robot parts to go vertical before throwing his head at his former chest cavity, as you want to throw the head at it when it's exposed. 

After this, he'll try to follow you around and try to crush you with the remainders of his tattered body. Keep dashing, so the attacks will clearly miss you, and throw the head at the cavity when it's unprotected. It will then start going up and down as it moves back and forth (hey, free hits), then the parts will move to both sides on the chest cavity and start rotating in a counter-clockwise direction (stay directly underneath the chest cavity and don't let the "arms" hit you, and run to the side when you get an opening and throw the head at the chest cavity).

For his last attack phase, his severed limbs will be gone and it's just you and the chest cavity. The chest cavity will home into you and try to damage you, and the wireframe shows where it's going to go. If you can trick it into going into the air and also go long distances, you'll give yourself some better chances at throwing the head at it, doing the last bits of damage against this thing and killing it off. You'll also be able to rescue Princess Chelsea, who was stuck in that chest cavity. 

Final Boss

If you're on training mode, you won't get this boss. If you're on Normal or Hard, congratulations. Welcome aboard!

The boss here is a television set with a bunch of claws. Attack the claw that comes down at you, and you'll finally make the boss angry. He'll try to kill you with his face (don't ask), and a can of pencils will come down. Push (or pull) the can of pencils around so that the TV attacks it, and you'll do more damage to it. He'll then attack you with two claws that come down. Attack one of them. He'll do the face strike thing again, and after another hit from a can of pencils, the two claws will rotate in a tight circle. Hit one of them quickly!

Friday, January 29, 2016

ScottishDuck17 plays Clockwork Knight - Part 6 of 8


In this entry, we take forever to kill a boss. Again.

Attic

Level 2

Enter the fourth or sixth box at the beginning. You'll enter the secret room with a zillion clocks as well as five extra lives.

Also, making your way to the end isn't really that hard. There are a few extra rooms, but this isn't really a hard level or a hard maze by any means.

The second to last room has piston-like platforms that go up and down. Watch out for both the helicopters and the honey bears on the ceilings, and take that football with you when you start jumping to the other end...you'll need it in case you accidentally run into something!

Level 3

The boss here is almost a clone of the second boss, much like the third boss was a clone of the first. You'll have to hit him in the chest again, but instead of flying around, he jumps around, lowering parts of the platform as he goes. Keep going to the left, hitting him in the chest whenever you can and avoiding both his punch and spin attacks, and when he jumps to the leftmost end, run under him as he's in the air.

From this point, he'll keep jumping around until the entire platform you and he are both standing on is destroyed. Get in as much damage on his chest as you possibly can. When you reach the floor below, the boss will fall apart and lose his head, but the rest of him will revolve around that chest cavity that he has for a weak point. Throw his head at him as the parts start to float towards the chest cavity for a few free hits, then grab the head and stay away from the guy. When his parts are all in a perfect halo, wait for that halo of robot parts to go vertical before throwing his head at his former chest cavity, as you want to throw the head at it when it's exposed. 

After this, he'll try to follow you around and try to crush you with the remainders of his tattered body. Keep dashing, so the attacks will clearly miss you, and throw the head at the cavity when it's unprotected. It will then start going up and down as it moves back and forth (hey, free hits), then the parts will move to both sides on the chest cavity and start rotating in a counter-clockwise direction (stay directly underneath the chest cavity and don't let the "arms" hit you, and run to the side when you get an opening and throw the head at the chest cavity).

ScottishDuck17 plays Clockwork Knight - Part 5 of 8


This level isn't really that hard.

Attic

Level 1


Using the spring at the beginning will allow you to get a few seconds of extra time as well as a 1-Up.

Some of the pocket watches (I think that's what they are) crawl along the ceilings. Hit one that's on the ground and carry it, and you'll be able to destroy any enemies on the ceilings by touching them with the stunned enemy.

The guys with the spiked shield back up when you get near them. Attack them so they block with the shield, then crouch and hit them with the key blade and keep turning it. There. Now you can finally kill them. (I had to look this up because I knew there was an actually way to kill them, and I forgot about their existance entirely, which is a rarity for me.)

The next room has you dealing with crushing ceilings. Stay in the lowered gaps in the floor and you'll be in the safe spots.

The dynamite will start their self-destruct sequences if you get too close, though you can hit one with your keyblade and throw them while stunned to blow up boxes to get the Imperial Crowns tucked between the boxes that you can blow up.

Thursday, January 28, 2016

The Music of Clockwork Knight

Here's all the music from the game, complete with every variation of invincibilty and stage clear music.

ScottishDuck17 plays Clockwork Knight - Part 4 of 8


We beat up a chef and get a zillion lives! Oh, boy!

Kitchen

Level 3


When the chef in the giant picks up the pan, duck down and hit him with the key blade. He'll drop the pan. Keep turning the key blade on the boss until the pan gets close to you after it moves around the room a few times. Run back and forth across the room to avoid being hit by the pan. After he stomps a few times, the pattern repeats.

Wednesday, January 27, 2016

ScottishDuck17 plays Clockwork Knight - Part 3 of 8


We enter the kitchen and not only get some slippery counter tops, but also sinks that act as small oceans. Nice.


Kevin's Room

Level 3


The boss here is some sort of Starscream look-alike. The lit-up square in his chest with the W is his weak spot. When he flies into the background, he'll send two helmeted guys out. You can stun these guys and throw them into the boss's weak spot to do some extra damage.

When he rears back, he's going to throw a boomerang. Stay away from him and jump over that thing when it comes back to him. Also, if you're close to him, he can do a downward punch, which he also rears back to do. He also has a jump that can go right over you. Just watch him, and hit him in that lit-up square with the W whenever you can. 

Every few hits, he'll fly into the background and send those two helmeted guys after you again.

When he starts flashing, he's close to death. Just a few more hits and he's done!

Kitchen

Level 1


The counter tops are slippery, so watch out if you're running! The tablecloths on the counter will keep you from sliding around.

The kitchen scale acts as a spring.

I just now remembered that the invincibility music uses different instruments depending on what world of the four you're in. (Yes, we're officially halfway through.)

Bears come out of the honey pots to throw knives at you (I think they're knives). The first set of miniature counter tops leads to a bonus room that not only acts as a shortcut, but also contains a gold winding key. Nice.

You'll have to run down the pit and jump in mid-air to get the one-up situated over the pit near the exit to the goal.

Level 2

Pepperouchau hates water. Keep this in mind, as you cannot even stand inside a large body of water. You'll have to wait for the water to lower before you can notice some things.

Also, if I remember correctly, pressing the shoulder button hides and re-shows the HUD. This explains why it disappears as ScottishDuck is panicking.

ScottishDuck17 plays Clockwork Knight - Part 2 of 8


Read on for jumping tea bags, trains, vacuum cleaners and a perfume bottle hosting a bonus game.

Betsy's Room

Level 3


The boss is some blue doll toddler carrying a giant top hat. When he picks up the hat and starts slowly ambling towards you, hit him with they key, then keep rapidly tapping B to do as much damage as possible until the hat has a mind of its own and covers him up. When it does this, move away before it covers the boss up to avoid taking any unnecessary damage. Avoid the hat as it hops around and pounds the ground, and then it's back to the beginning of the pattern.

When you do enough damage to him, the head pops out from the top of the hat and starts moving around the floor while the hat moves back and forth between the background and foreground in an attempt to squash you. Just stab the head three times and it's over.

Also, the "What?" sound when the head pops out is so unintentionally hilarious and Japanese that I nearly lost my shit. Strangely, I never found it funny in any way as a kid; instead, I just went with it. Is it any wonder that I'm completely nuts in real life?

Soltian Roulette


Bet coins and hope you pick the right box! Pay attention as you spin, and you'll be able to get extra coins and extra lives! If you get the clown head, you get nothing.

If you do win something, you can bet double or nothing and get double the rewards if you don't get the clown head.

The more coins you have, the better the prizes you can get.

Kevin's Room

Level 1


The tea bags jump around. They stand still long enough for you to stab them. (Also, why would a boy keep tea bags in his room? Explain this, Sega.)

Push the battery into the grey box (once again, they have the orange pushing man on them), then stand on the button to activate the crane. These will pick up the boxes of Hippo Cookies that block the pits, and you just might be able to find some hidden treasures in these pits if you bother to look. You'll also have to take a ride on the last cookie box. If you make a running jump on it, you'll find coins for the bonus game.

Also, if you manage to get the right letter at the goal, the music that plays is fucking awesome.

Level 2

You'll be taking the train. There are multiple trains and multiple routes, and if you know where you're going (or not), you can find the vacuum cleaner that acts as the secret exit to the next level. Just push the battery into the train, jump on the button on the top and go, go, go!

Tuesday, January 26, 2016

ScottishDuck17 plays Clockwork Knight - Part 1 of 8


Another Saturn game!

This is one of only of two games I've actually played...and beat...on all difficulties.

The game is known as Clockwork Knight: Pepperouchou no Daibouken in Japan.

Anyway, the princess has been kidnapped, and if she isn't rescued, there will be no tomorrow in the world of toys. Some of the denizes have somehow been hypnotized and turned against our wind-up hero Pepperouchau! Will our hero pull through?

Betsy's Room

Level 1


Despite what ScottishDuck does, you can turn the keyblade like a regular key but rapidly pressing B. This can be used to kill enemies that can only be stunned with a key strike, as well as open doors. You can also pick up stunned enemies by getting close and pressing B to pick them up. From there, press B again to throw them, hopefully into other enemies.

The clocks give you a few more seconds on your time, while the white coins (known in-game as Imperial Crowns) are your currency for the bonus game at the end of every world. The gold ball with the star is the invincibility power-up for the game.

Go up the elevator and go left to find a secret room. Just open the box with your key and jump in.

The bronze winding key replenishes one unit of health. Just to cover some more bases, silver ones refill your entire health meter, while gold ones do the same while adding another hit to your life meter. You can have to five gears on your health meter at any given time.

The green blocks that have a picture of an orange man pushing forward can be...well...pushed forward. You can also pull them back by holding B and moving back.

Watch out for the pink dollhouses. When they start teetering back and forth, stay away from them, as they will fall towards the foreground.

The goal has you completing the word "Clockwork" with one letter. If you can hit the correct letter, you'll get an extra life.

At the end of every level, you'll get a time and life bonus.

Level 2

The alarm clocks throw gears at you. Wait for them to stop attacking before throwing something at them or hitting them with the keyblade.

If you can run past the whole sets of boxes that fall down shortly after the beginning, you'll be able to take the low road and get the 1-Up, signified by a gold helmet with a blue face. A gold helmet with a red face signifies a 3-Up.

The blue clown cans actually have to be winded up to be killed, but they make good ammo against the alarm clocks if you want to take them out in one hit. Just stun a blue can clown, grab it and throw it.

The boxes with the punch gloves that smack the floor move back and forth into the background. Also, you'll see the first appearance of the gold winding key.

To get the invincibility power-up between the two sets of pushing blocks, just push one of the sets, then grab the power-up by striking it with your key. (This hint is from the instruction manual, by the way.)

The blue books with "The Space Odyssey" on the spine move back and forth. If you block their path with the push blocks, they won't be able to move at all!