Friday, January 29, 2016

ScottishDuck17 plays Clockwork Knight - Part 6 of 8


In this entry, we take forever to kill a boss. Again.

Attic

Level 2

Enter the fourth or sixth box at the beginning. You'll enter the secret room with a zillion clocks as well as five extra lives.

Also, making your way to the end isn't really that hard. There are a few extra rooms, but this isn't really a hard level or a hard maze by any means.

The second to last room has piston-like platforms that go up and down. Watch out for both the helicopters and the honey bears on the ceilings, and take that football with you when you start jumping to the other end...you'll need it in case you accidentally run into something!

Level 3

The boss here is almost a clone of the second boss, much like the third boss was a clone of the first. You'll have to hit him in the chest again, but instead of flying around, he jumps around, lowering parts of the platform as he goes. Keep going to the left, hitting him in the chest whenever you can and avoiding both his punch and spin attacks, and when he jumps to the leftmost end, run under him as he's in the air.

From this point, he'll keep jumping around until the entire platform you and he are both standing on is destroyed. Get in as much damage on his chest as you possibly can. When you reach the floor below, the boss will fall apart and lose his head, but the rest of him will revolve around that chest cavity that he has for a weak point. Throw his head at him as the parts start to float towards the chest cavity for a few free hits, then grab the head and stay away from the guy. When his parts are all in a perfect halo, wait for that halo of robot parts to go vertical before throwing his head at his former chest cavity, as you want to throw the head at it when it's exposed. 

After this, he'll try to follow you around and try to crush you with the remainders of his tattered body. Keep dashing, so the attacks will clearly miss you, and throw the head at the cavity when it's unprotected. It will then start going up and down as it moves back and forth (hey, free hits), then the parts will move to both sides on the chest cavity and start rotating in a counter-clockwise direction (stay directly underneath the chest cavity and don't let the "arms" hit you, and run to the side when you get an opening and throw the head at the chest cavity).

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