Wednesday, April 16, 2014

PrinceWatercress plays Inspector Gadget - Stage 6 of 6


Why does this vid have over 2000 20000 views

Why

All maps by Frank15.

Stage 6



Here, you'll be dropping down into the caverns leading closer to Dr. Claw's lair. Be careful. One wrong move, and you'll have to use your plungers to dig yourself out of spike pits.

The bats will divebomb you if you're under them.

If you get to close to the MAD agents here, they'll block your attacks.


You'll be leaping from spring to spring in this darkened area. Thankfully, there's not much you can't see here, save for the invisible blocks.



You'll finally break your way out into Dr. Claw's lair. There's a bonus level at the top-left if you need a free life.



The final section before the final battle!

You'll have to stand on top of the cable cars if you want to get anywhere. Whatever happened to just opening the door?

The MAD agents from the beginning of the stage are back, and so are those stupid robots from Stage 2 whose heads fly off after you hit them. If you get close enough

The snow on the cables act as platforms to get from one set of cables to another.

There's one last bonus area hidden in a bunch of blocks that gives you a bunch of Hats and a suit for a free hit if you need them.

When you reach the steel platform, you'll finally take on Dr. Claw himself.


You'll finally see what Dr. Claw looks like! At last!

Keep moving to the left a little bit so you don't get blown off the platforms.

There will be a few icons flying around. You'll get a few hats, two extra hits and an extra life blowing in the wind and there's a good chance of you picking them when they fly right into you.

Destroy the MAD agents that come out of the turrets with your regular attacks. Do the same with the afterburners at the rear of the plane. The roof of the spaceship is the easiest, since you can just let the wind move you to the right, allowing you to crouch down and kick the guys with the rocket launchers as soon as they show up.

Once everything is destroyed, the platform that moves around the plane will be able to take to the plane. Get back on it. Since the afterburners are destroyed, you won't have to worry about being blown to the right. A force field will surround the top of the platform, allowing you safe access to the inside of the ship.

Once you get in the ship, go left to face Dr. Claw. You'll lose all your hats, so it's just you and your fists against Dr. Claw and his mech. Dr. Claw will try to jump over you, but you can duck underneath his jump. He also has fireballs that you can jump over as well as a ball and chain that you can easily stay away from. Just keep hitting Dr. Claw with your regular attack whenever he's standing still, and he'll go down after about a couple of hits. Once you've beaten him, go left and go after Penny. Gadget will rescue Penny and everything will be well again...until you find out Chief Quimby has been kidnapped. Not again!

Oh, and I still had the 15-minute limit working against me, hence why I end the video slightly abruptly. I got rid of it soon after.


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