Sunday, April 27, 2014

DeceasedCrab plays Solar Jetman - Part 18 of 26

bitbucketcynic: "Your round."

"Most of the later planets got their names from drunken slurred phrases you'd hear in a bar, according to Word Of God (i.e., the guy who actually programmed the game)."

About time we put that joke to rest.

All maps by The Vic Viper.

System 3: Mugrim

Planet 8: Shishkebab

Gravity: -24
Diameter: 29

Map

Alright. We're back.

The reverse gravity is really weird. If you don't thrust and stay in your current position, you'll float upwards. It's nice, but it makes it harder to get deeper into the planet.

For some reason, whenever you tether onto an item in Shishkebab, it wants to point straight up to the sky due to the gravity. If you're going to do the whole "push it in the wormhole" thing, get it as close to the wormhole as possible and then thrust towards it - and the wormhole - as quickly as possible. The faster your speed, the better.

If you can drag the item behind you and get it into the wormhole from there, you've got it made.

The Star Bullets are really interesting. When you fire one, it slowly moves in the direction you were facing when you fired it, and it will shoot miniature stares at anything near it. It's like a bullet that shoots homing bullets (kinda).

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