Friday, April 18, 2014

DeceasedCrab plays Solar Jetman - Part 2 of 26


In this episode, we take on a much harder planet. Luckily for us, it takes more than one video!

All maps by The Vic Viper.

System 1: Zandor

Planet 2: Mexomorf


Diameter: 24
Gravity: 31

Map

There's a Warp Zone to the right of the ship. You can use that to start deeper into the planet. You'll need all the help you can get, because the gravity is a lot stronger here than on Preludon. If you think it's difficult at the beginning, wait until you grab an item...it's really difficult then. However, if you go left at the start, you'll find the boosters, which is one of two Equipment Pieces for this level. When you finally get it into the ship, you can use Select and B to thrust. You'll be able to pull stuff at greater speeds, which is really nice.

Whenever you find a large treasure box (it's like the ones enemy spaceships leave behind, except bigger) and bring it to the ship, the ship will analyze it and you'll find out what was in them. The first one we get has...Easter Island Heads. Really?


The spinning blue balls are attractors, and they attract your ship like a magnet. The bigger red orbs are the repulsors, and they'll push you away faster than anything. Take them both down with your lasers!

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