Friday, April 11, 2014

GenericDude1 plays Kirby's Dream Land 2 - Part 17 of 20


Level 6 is a maze...and I never liked this maze as a kid.

Level 7: Dark Castle

(continued)


Level 7-6


Another carbon copy, this time of Level 7-3. The first section has wind going to the left. Of course, you'll be going in that direction anyway. Avoid the Gordos...and GRAB ALL THE THINGS!

For the second section, it's top path, bottom path, top or middle path, bottom path. Mentioning that, because this section can tear you up and cause you to have a sad.

Third section is the Needle boss. There's the exit.

Level 7-7


No more carbon copies!

Avoid the spikes, Gordos, and the Shotzo in the first, all-vertical section.

The second section is a dark room. Take care of all the enemies and enter the door on the right. If you have Kine and the Spark ability, you can uncover the pictures of three abilities by breaking the Star Blocks.

For the third section, drop whatever ability you have. Swallow the Fireball enemies, and use it to break the ice blocks guarding the door on the left and go in. For the next room, drop Fireball and swallow the Stone enemy. Use the Stone ability to break the blocks guarding the door on the right and go in. For the third room, drop the Stone ability and get the Needle ability from the porcupine. Break the blocks guarding the room on the left and go in. For the fourth room, drop the Needle ability and get Ice. Use this to break the blocks guarding the room on the left and go in. For the final room, drop Ice and get the Cutter ability. Use this to break the blocks guarding the room on the right and go in. You'll be right underneath the Rainbow Drop. The exit will have a 1-up in front of it for good measure. Now we can finish the game.

If you enter the door on the other side in any of these rooms, you'll be to the left or right of the Rainbow Drop, depending on which side you were on. You also won't be able to get it, either. So follow the pattern!

GenericDude1 misses the Rainbow Drop on purpose so we can see the bad ending. We'll get it later.

If you enter the center door at any time, you'll go to the fourth section for the door in the center. Jump up for the fifth section, where you deal with Broom Hatters instead of falling spikes. The last section is the Parasol boss, which is saved for last. There's the goal.

Level 7 Boss...


There's a Pep Brew at the bottom if you need it.


You'll have to jump to the door to King Dedede. Thankfully, it's just a few jumps straight up. If you have an animal friend, you'll have to ditch him, since the game won't let you past one of the jumps with one. It's just you and Dedede...next time!

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