Thursday, September 19, 2013

Dilandau3000 plays King's Quest 1: Quest For The Crown - Part 8 of 12

Remember that note from the witch's house?


Finally, we go further east since we stop by the rock near the castle on the way there.

There's a mushroom on the other side of the raging river, but you won't be able to get it quite yet.

Anyway, let's get back to the goat pen. Get near the goat and show him the carrot. He'll start to follow you. Now go back to the troll with the goat at your side and the goat will knock him away. The goat then walks off. You're free to cross the bridge.

When you do, you'll meet a gnome that is spinning hay into gold. Get close to him and he'll ask you what his name is. If you don't guess it right, you'll get the golden key that fits into that cave door. If you do get it right, you'll get some magic beans. You're better off getting it right the first time, as you'll get the most points for doing so. The gnome's name is "Ifnkovhgroghprm" (which is how you had to do it in the original) but in the VGA version you can use the much simple "Nikstlitslepmur" (Rumpelstiltskin spelled backwards). The original clue is not just spelling it backwards, but using a backwards alphabet:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
ZYXWVUTSRQPONMLKJIHGFEDCBA

How you're supposed to know that the note in the witch's house applies to this, I have no idea.

Also, if you make a wrong guess on the first try, you lose a point. So guess it right the first time!

Now that we have the beans, remember that eating the beans makes you lose both the beans and points and makes the game unwinnable, as you cannot get the beans back.

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