Sunday, September 22, 2013

Warblefly41 plays Summer Carnival '92: Recca - Part 1 of 14


This Famicom-only shooter made its way to the Nintendo eShop recently, so why not?

Released back in 1992, this competition shooter took the technology of the Nintendo Famicom to its very limits in terms of graphics, music, challenge, gameplay and the number of on-screen sprites! The screen can get crowded pretty quickly.

Not a lot of copies of the game were sold, and the copies that do exist cost quite a pretty penny. As a result, the game is really hard to find. Thankfully, the game has been preserved by emulation and has been made more available by legal means on the Nintendo eShop.

It's kinda hard to write a walkthrough for this game, since this game relies a lot on reaction time. You have an in-game timer, and if you can't beat the game before the timer reaches 60 minutes, the game is over.

In the spirit of the PrinceWatercress Blog, where games are primarily shown off with a FAQ of stuff you need to know thrown in for good measure, we're still going to check this game out. This is one of the most challenging games on the system as well as a handful of games that shows what the system is capable of quite well.

Stage 1


As soon as you start the game, hold down the B button to charge up the Beam Shield. This can not only be used as a shield that protects you against frontal attacks, but it can also be let loose on waves of enemies and even bosses, creating a large explosion that destroys whatever flies into it! It's very useful.

Whatever you do, just keep on firing. NEVER. STOP. FIRING.

The jewels will increase the strength of your weapons. This will make the shots faster and larger, as well as more powerful.

The blue power-ups will change your primary weapon.

B: This shoots multiple shots forwards. It's a decent weapon when powered up, but you may end up finding the other primary weapons more versatile.

F: This shoots a three way shot that covers a lot of ground. It's still possible to miss some enemies with it though. If you power it up, you can also shoot at enemies that are directly behind you.

H: This is a homing shot. It works well, but the smaller enemies take priorities over the larger ones. This is bad news on the second quest, as there are more big enemies in that one.

L: This is a laser. When powered up, they can track, but only very minimally.

V: This is a spread shot. It's pretty good, and while powering it up doesn't make it look much more incredible, they help.

If you switch from one primary weapon to another, you won't have to worry about powering it back up. Your weapon power will stay the same, so if you accidentally pick up a different weapon, you won't be put in a position of helplessness.

The red power-ups will give you cannons that fire secondary weapons. You can get up to two cannons.

B: This will make the cannons fire diagonally backwards. If you've got a good forward-firing weapon, this helps.

C: The cannons will point opposite the direction you're moving. It's okay, but that means you may have to position yourself rather awkwardly to get rid of enemies with it sometimes if you absolutely have to.

F: The cannons will move forward diagonally. The power of this will probably be dwarfed by your primary weapon, though.
 
R: The cannons will rotate around the ship. If you can get two cannons for this, this is a good weapon.
 
S: The cannons will go directly for the enemies. If you have a weak primary weapon or if you like to shoot charged a lot, this can be useful.

It's kinda hard to mention the enemies in this game, since the game is very fast paced even at the beginning. Therefore, I'm focusing more on bosses for this one unless it's absolutely necessary to mention a specific normal enemy.

The first boss is a gold plane with four moving arms. Let loose with the charge shots, and avoid both the arms and any bullets that they shoot. After three charged shots to the body of the boss, you've beaten it.

When fighting bosses, always charge up the primary weapon. Always. You're fighting against the clock as well, and you'll want to save time wherever necessary to beat the game in less than sixty minutes.

Also, if somebody tried to make something on the NES/Famicom that sounded like Streets of Rage 2, the music in the game would be the end result.

For the second boss, you'll want to stay near the center of it and fire three charged shots at it. You'll want to be quick about it.

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