Tuesday, September 24, 2013

Warblefly41 plays Summer Carnival '92: Recca - Part 5 of 14


You thought the game was hard enough with four levels? Wait until you see the game after you reset it.

Area 1


Wait, I thought we had "stages." Not in the second quest, you don't! You get seven "areas" instead to distinguish this from the first quest.

To get the second quest, just reset the game after the ending sequence when it says "To Be Continued..." When you return to the title screen, the logo will be silver instead of bronzish-orange. This indicates you've activated the second quest.

This area is quite longer than any of the four parts of the first quest...and it does not let up at all. You will be switching weapons on the fly to meet the situation when necessary as well as finding a lot of power-ups. You'll be getting a lot of points here if you manage to survive and destroy most of the enemies here, so whatever high score you may have from the first quest will be eclipsed within two areas. If you're looking for proof that this game takes the technology of the NES/Famicom to the limit, here it is. Not surprisingly, this is one shooter that really holds up and has stayed challenging after all these years.

The boss here is the pink ship that shoots four lasers, which was seen earlier in the boss rush. Aim beam shields at the center, and stay away from the boss until the lasers stop firing.

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