...and this is where ultima finally puts the controller down and says "Screw it."
Well, at least I have a good idea as to why we didn't get this game in the States...simple stuff is just so damn hard! Even a slight amount of speed can lead to a big tragedy, and flying all the way to the right after a hill sometimes really works against you since the game gets spike-happy in the second half of the game. You're basically forced to slow down, as the game is like the classic Sonic games...if movement was made more cumbersome.
- PrinceWatercress, 11/29/2012
- PrinceWatercress, 11/29/2012
Round 4-3
Password: KING
Jack, Queen, King. Get it?
Looks like you're in some sort of supply shed or enemy hideout or something. I can't tell.
There's a new commando here - one with a knife. He's pretty lame and his attack has no distance. You can defeat him rather easily.
There's an invincibility power-up not far from the start. Hit the vending machine and go nuts for a minute! Pick up speed and get through as much of the level as you can with it! Nothing can stop you! (Okay, I'm probably going overboard now...)
The wooden doors spit out commandos when they open, so don't hang out around them for long.
A short while later, there'll be a big room with two spikes moving around and a bunch of fans on the floor! Once again, be careful as you move all the way to the right to continue on.
You'll then meet Biff Tannen, who has a gun pointed straight after you. He is now a rich man, and he reveals that an old man gave him an almanac in 1955. He also reveals that he killed your father in this alternate timeline (even though his killer was never found) and that he's about to kill you!
Looks like you're in some sort of supply shed or enemy hideout or something. I can't tell.
There's a new commando here - one with a knife. He's pretty lame and his attack has no distance. You can defeat him rather easily.
There's an invincibility power-up not far from the start. Hit the vending machine and go nuts for a minute! Pick up speed and get through as much of the level as you can with it! Nothing can stop you! (Okay, I'm probably going overboard now...)
The wooden doors spit out commandos when they open, so don't hang out around them for long.
A short while later, there'll be a big room with two spikes moving around and a bunch of fans on the floor! Once again, be careful as you move all the way to the right to continue on.
You'll then meet Biff Tannen, who has a gun pointed straight after you. He is now a rich man, and he reveals that an old man gave him an almanac in 1955. He also reveals that he killed your father in this alternate timeline (even though his killer was never found) and that he's about to kill you!
Round 4-4
Password: BEAR
You'll fight Biff Tannen this time.
The switches in this room cause electricity to flow from the wires in the foreground. Don't touch the voltage. The two top switches are almost useless unless you get lucky, but if you can reach the two at the bottom, you can shock him if he gets too close to the sides.
This is pretty straightforward. Just spin jump on the top of his head. He'll go down after a few hits. He'll shoot his gun every once in a while, so be careful if you're going for the bottom switches.
Don't stand next to him unless you want to get his with a billy club.
After this, Doc Brown comes in with the DeLorean and that you'll have to return to 1955 to retrieve the almanac, also taking care not to mess anything up from the first trip back.
Round 5-1
Password: PINK
Welcome to 1955, and not some trashed-up alternate world.
There is a shield to your left at the start. If you have 60 coins, it'll be well worth taking the extra second to break it open.
There will be spikes moving up and down dead ahead. There are also kung fu fighters that jump up and try to hit you with their nunchaku on the way down when you get too close. Always defeat them with a spin jump.
Be careful in this section, as there are spikes moving around in a few points. Thankfully, they have a definite pattern. And don't go right hoping to find a shortcut, either, because you're just going to die.
Once you make it through that vertical section, you'll have to stand on a platform and dodge whatever spikes come your way while still keeping yourself on the platform by any means necessary. Thankfully, this part is far easier than the vertical section.
Go right after that long drop, and you'll have to take spring-loaded jumps over walls of spikes. If you're not sure how to time your jumps, don't move the D-Pad and just continue to jump on the spring.
You'll then reach a part where balloons fly around above a bunch of fans. This part is easy if you keep spinning while you're in the air.
After this, you'll see a bunch of springs and platform. Take the time to get some coins here if you can.
When you reach the pit, drop straight down and hug the wall. Don't want to run into any spikes, do you? When you reach the other end, you'll finally see a platform drop down. Take it and you'll take a ride right over the spikes...you won't even see them. After that, there's the goal! Congratulations, you just made it through one of the most frustrating levels in the game.
You'll then see a cutscene where George McFly slugs 1955 Biff in the stomach! He also has the book! Better go and find him!
There is a shield to your left at the start. If you have 60 coins, it'll be well worth taking the extra second to break it open.
There will be spikes moving up and down dead ahead. There are also kung fu fighters that jump up and try to hit you with their nunchaku on the way down when you get too close. Always defeat them with a spin jump.
Be careful in this section, as there are spikes moving around in a few points. Thankfully, they have a definite pattern. And don't go right hoping to find a shortcut, either, because you're just going to die.
Once you make it through that vertical section, you'll have to stand on a platform and dodge whatever spikes come your way while still keeping yourself on the platform by any means necessary. Thankfully, this part is far easier than the vertical section.
Go right after that long drop, and you'll have to take spring-loaded jumps over walls of spikes. If you're not sure how to time your jumps, don't move the D-Pad and just continue to jump on the spring.
You'll then reach a part where balloons fly around above a bunch of fans. This part is easy if you keep spinning while you're in the air.
After this, you'll see a bunch of springs and platform. Take the time to get some coins here if you can.
When you reach the pit, drop straight down and hug the wall. Don't want to run into any spikes, do you? When you reach the other end, you'll finally see a platform drop down. Take it and you'll take a ride right over the spikes...you won't even see them. After that, there's the goal! Congratulations, you just made it through one of the most frustrating levels in the game.
You'll then see a cutscene where George McFly slugs 1955 Biff in the stomach! He also has the book! Better go and find him!
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