Wednesday, November 28, 2012

ultimachocobo86 plays Super Back to the Future II - Part 3

Died in March 1973...what...?

Oh, lord. This is where the game really kicks your ass.

Here, we have new tactics from the Round 3-5 Boss, a repeat of the jump that requires speed at the beginning of Round 4-2. At this point, ultima just got frustrated with the game.

- PrinceWatercress, 11/28/2012

Round 3-5

Password: LION


Why is this the only "related" password for the Round 3 bosses? Hmmmm...

Anyway, these two bosses are easy. The little guy with the tambourines is pretty easy, and he shoots an angled shot forwards and upwards. Thankfully, he falls easily after you spin jump on his head a couple of times.

The big gut with the hammer is a little harder. Spin jump on him as well, but avoid that hammer!

Also, don't let these two guys touch each other! The little guy will get on top of the big guy and throw four shots at various angles!

After you defeat them, you meet the future version of Jennifer (who is your wife in this time period). Then you go back to Hill Valley...only to find that the world has changed...big time!

Round 4-1

Password: JACK

A lot of enemies are from Round 3-1. The first new one you'll see is pretty easy...some bald guy who looks like his head is on fire. Also worth noting is that the birds have been replaced with bats. Holy crap...welcome to alternate 1985!

The second one is a commando with a machine gun. The blast has some distance and is onscreen for a second before traveling forward, so spin jump on him earlier than usual when you see him. One of the platforms after your first encounter with that new enemy appears and disappears at random. Just letting you know.

A little later, you'll have a choice. Either you can jump over the fence and avoid the harder low road, or you can go down there anyway and get a bunch of coins and face a bunch of bikers. Be sure to spin jump when you go downwards if you take the low road.

If you take the high road, you'll deal with four platforms that vanish in and out for the first spike pit and a moving platform for the second. There's two extra hit points before the spikes and an extra hit point after the second spike pit if you need it.

Once you reach the goal, you'll find out that in this altered timeline, Marty's father George was murdered on March 15, 1973. You'll then meet Doc Brown again.

Round 4-2

Password: QEEN


Go right to hit the switch, then go back to the left and jump on the platform then jump to the ledge you couldn't reach at first.

A short while later, you'll have to deal with a spike pit with individual spikes moving up and down above it that will block your progress between the platforms. In the first half of this part, the platforms vanish in and out.

Drop down instead of leaping off the top of the hill after this, and hit the switch to move the spikes. You'll then see more fans followed by what look like falling mushrooms. You'll have to spin jump from platform to platform to keep from being hit by these things, but hey...it makes getting through this part a little more exciting and a bit faster.

After a while, you'll have to do this again...this time, there will be some machine gun commandos on some of the platforms. You'll have springs instead of fans bouncing you up, but thankfully this part is a little easier.

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