it hurts
When you leave the sleeping quarters, the hall looks even more like a dungeon. Go back to the holding cell and you will see that Canning is indeed dead.
When you come back into the hall, Janine will be walking around with a knife in her hand and a welding mask around her face. Avoid making any conversation with her. When you go back to the right side of the hall, you'll notice one of the doors looks different now. Go through it and you'll be in a room from the old DeFoe manor. Grab the pickaxe that is flashing. Run into Janine, and you'll be back in the sleeping quarters. Again. But there will be light flashing from the door on the right. When you go through it, you'll be in another DeFoe manor room. If you look at anything in this room, you'll get the message "it hurts" and nothing else. Use the pickaxe on the hole on the left side of the room when Janine is near. It'll stop flashing, and when Janine stops, the Prince grabs her and pulls her in. You'll be back in the room with the cushion and the Order symbol. Blood will splurt out of the left wall. Janine is dead. You're on your own now, buddy!
When you come back into the hall, Janine will be walking around with a knife in her hand and a welding mask around her face. Avoid making any conversation with her. When you go back to the right side of the hall, you'll notice one of the doors looks different now. Go through it and you'll be in a room from the old DeFoe manor. Grab the pickaxe that is flashing. Run into Janine, and you'll be back in the sleeping quarters. Again. But there will be light flashing from the door on the right. When you go through it, you'll be in another DeFoe manor room. If you look at anything in this room, you'll get the message "it hurts" and nothing else. Use the pickaxe on the hole on the left side of the room when Janine is near. It'll stop flashing, and when Janine stops, the Prince grabs her and pulls her in. You'll be back in the room with the cushion and the Order symbol. Blood will splurt out of the left wall. Janine is dead. You're on your own now, buddy!
Well, Day Four was rather quick, wasn't it?
Day Five
Notice the date for Day Five. It's 197 years into the future. Malcolm Somerset (aka "Johnathan Somerset") is now in a padded cell. Apparently, this part takes place after the events of 7 Days a Skeptic, the plotline sequel to 6 Days a Sacrifice.
Once the conversation outside the door is over, move around a little bit and you'll meet the man in red again. You'll both have a conversation, then he'll disappear. Somebody will then drop food in the dropper. Use the Hands on it, and you'll get a parcel. Use it, and you'll find some sort of knife. Use your hands on the wall, and you'll find a door. Use the Blade on it. You'll now be outside the building...
Once the conversation outside the door is over, move around a little bit and you'll meet the man in red again. You'll both have a conversation, then he'll disappear. Somebody will then drop food in the dropper. Use the Hands on it, and you'll get a parcel. Use it, and you'll find some sort of knife. Use your hands on the wall, and you'll find a door. Use the Blade on it. You'll now be outside the building...
No comments:
Post a Comment