Tuesday, November 27, 2012

ultimachocobo86 plays Super Back to the Future II - Part 2

Even when he thinks he's got it all planned out, he still dies.

Did I mention that about a month before I started work on this, I finally saw [i]Back to the Future[/i] for the first time? It's every bit of awesome that James Rolfe wants you to believe that it is. I eventually saw the sequels, and they were really good, too. I have a perfect understanding of the storyline in Part II as well, so it makes it even easier for me to enjoy the game.
Turns out there's more to the Round 3-3 boss than I think. There are not only the obvious gold pipes, but also pipes in the background that the black iron balls can fall into and enter the lower level from en route to the gold pipes. Also, a key thing to do against him is to keep the three balls and have them all flow in a line...so to speak.

The five coins in the beginning of Round 3-4 are probably a clue on how to get past the two spikes and three large iron balls above the second and third sets of fans, respectively. It seems this is not as hard as I thought, but it's still a bit too easy to die. I should also mention that those iron balls near the fast-moving platforms are a new one on me, since I don't remember those in the original playthrough.

From watching this, I can tell that the game isn't as hard as I thought it would be. I'm wondering how ultima's going to get through Round 5-2, though...

- PrinceWatercress, 11/27/2012

Round 3-2

Password: BUST


This is the weirdest hotel I've ever seen.

Anyway, avoid the big black balls. Those things and indestructible. Hit the switches on the bookcase to get rid of the walls of spikes. Also, the soldiers' guns here can shoot farther and faster, and some of them can send shock waves through the ground with their tasers, so be careful. To get through the field of bombs, spin jump through the bombs to blow them up without doing any harm to yourself.

You have to land dead center on the white platforms...or else you'll fall through the sides. And if you're not careful, you could fall all the way back to the beginning of the level!

Also, losing your lives and seeing Marty fly to heaven on little angel wings sounds really annoying. Yeah, I know.

Round 3-3

Password: WOLF


This boss is pretty simple. Just spin jump on the blocks to break them, and move to one of the sides when you bounce off them. The iron balls that fall from out of the pipes should hit him.

The blocks will come back one at a time from hooks that hang from the ceiling, so keep on breakin'!

Every once in a while, he'll turn around and fire three musical notes. You can get rid of any of them with a simple spin jump.

If for some reason you end up at the bottom, head back up by climbing into the opening to one of the pipes on the sides. Don't forget, you can also spin jump off the guy's head and score a free hit whenever possible.

Round 3-4

Password: BLUE


Oh, jeez, I hate this level. Dying here = massive frustration, because of all the puzzling traps involved.

You'll be reaching higher heights with the fans on the floor. The first one is easy. The second one is not.

You'll have to time your movements, including when you float upwards with help from the fans, to avoid the spikes which move back and forth. You'll have to get some speed and time it right.

The third one is even slightly more of a pain, since there are three iron balls moving around at the top. Once again, get some speed and plan accordingly. These things do have a pattern, you know. And if you can stay away from the second one and under the third one, that's great...since you're kinda expected to do that.

You'll go up three platforms. After that, go left and you'll find an extra hit point and a shield. Hope you have 120 coins. Go right, and you'll not only find 30 coins if you go after the guard, but you'll also have to anticipate the movements of two walls of spikes when you drop down. Thankfully, they move vertically, and you can find even more coins in this area.

After the next two springs, go left, jumping the pits as you go (unless you want some more secrets...or an giant iron ball to the face...by jumping onto the moving ledges) and wait. These spikes have a new trick: appearing and disappearing randomly. If you have three hits, hitting one, catching a lot of speed and going through it as fast as you can is feasible.

The iron balls after this are easy. After that, you have the goal.

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