Thursday, November 29, 2012

ultimachocobo86 plays Super Back to the Fut - Oh, Fuck It. Here's A Long Play.

Well, since he gave up, let's just do this and consider the game beaten.


Round 5-2

Password: EYES



We're in the sewers now? This is interesting.

You'll see three spike walls that protrude in and out that you'll have to carefully move past before you finally start seeing enemies. After that, you'll have a few more to deal with. Just like the first set, take them slow.

You'll encounter a huge drop (in which you may have to watch out for spikes) before reaching the floor as well as a pit to go down if you want to continue. Take the time to use any springs you might find to get some coins.

The doors that are ahead spit out more of those karate guys. After this, you'll see those kids from Round 1-1 again. This time, you'll have to deal with them. Strangely, these kids drink soda out of a regular soda can, but when they toss it, the can inexplicably becomes as big as they are. Now that's weird.

Not long afterward, you'll enter an area that has no ceiling...and a lot of kid-sized soda cans falling from the sky. Once again, you'll have to spin jump off of these to move on.

After four karate kids and a couple of springs, it's more of those darned brown platforms, some of which vanish in and out...again.

Well, the good news is that once you get past this part, you're above ground again.

Just make your way to the top of the building and you'll be at the goal!

You'll find out that the book you were looking for is really a girly mag. Looks like the trail is cold...or is it?

Round 5-3

Password: ROCK


This stage goes a mile a minute when you know how to get through it.

At the beginning of the stage is a 1-Up, which costs 100 coins. If you keep getting enough coins and dying, it's like infinite chances to beat Round 6-3. Yeah, I know, you have continues, but still...it's less annoying than watching that Game Over animation over and over again.

The only real thing I can say about this stage is to have patience with the spikes. Thankfully, this round is mercifully easier than the last two.

Once you finish this stage, 1955 George beats 1955 Biff up! Biff will drop the almanac, and you'll get it back.

Round 5-4

Password: ZERO


Instead of one or two guys, you've got three.

3-D glasses guy: This guy flies back and forth at the top of the room. Thankfully, you can easily get several spin jump on him in a row and he can easily be defeated.

Party guy: He's in the middle and he has two attacks - the stream of confetti and that 3-way attack with his party favors. He does the first attack more often when you're close to him, so use that to your advantage when you spin jump him to oblivion.

Wine bottle guy: He's at the bottom. Obviously, because of the platforms that follow you as you jump, he's the hardest. He shoots corks out of the wine bottle and also starts running faster for a second when you're nearby. The best way to take care of him is to get up close and jump and spin at the same time. That way, you'll crash into him without taking damage.

When you've made it past this boss battle, Biff gets ticked off and knocks you down, taking the almanac back with him.

Round 6-1

Password: WINK


Love the music in here. It's really adrenalizing and it kinda puts the whole "race against time" message in perspective.

As soon as you start this stage, large brown balls (either giant oranges, meatballs or balls of manure...I can't tell) start falling from the sky. You'll be spin jumping your way through the stage for a bit while avoiding bikers and other enemies.

Once you see the ceiling, you'll be jumping from platform to platform while trying not to get hit by cannonballs from below.

After the two springs, you'll be dealing with balloons again, followed by more platform with a few rotten apples among them that repeatedly perform their little vanishing act. Cute.

After a rather short easy section, you'll see those giant brown balls again. You'll have to use those to spin jump your way forward, then you'll have to spin jump into some bikers, go down a long hill, then jump over (or defeat) some homeless guy throwing things into a flame barrel to summon fireballs.

Hey, guess what? You'll have to do [b]that[/b] thing one last time.

Go all the way down and make your way to the right. You'll have to do the "spin jump off stuff to make your way up" trick to get past this part.

If you can somehow manage to pull that off, it's just a short run to the goal.

Round 6-2

Password: BIFF


This is just way too easy.

Just spin jump on Biff's head a couple of times. That's it. He'll give up the almanac after a few hits. It's just you, him, a car with a tractor trailor and a truck in front of him shooting objects everywhere. The only thing to be really careful about here is Biff getting up from the car seat and jumping out at you...even though ultima attacks him so fast he doesn't give Biff a chance to breathe.

Once you beat him, you'll see Biff crash right into a manure truck. Then the credits roll. What? No one last scene where you meet Jennifer and Doc before heading back to 1985?

Well, at least this was somewhat of an enjoyable game. It's not without its faults, but at least it's better than the stuff we got back in America from LJN...


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