Thursday, July 7, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 17 of 23


In this entry, we get the fourth part of the Thievius Raccoonus from Panda King, then we take the fight to Clockwerk.


Flame Fu!

Now that you have all the Treasure Keys, it's time to unlock that second set of fireworks, smack the locks off with Square, then jump to the ring and hang onto it Circle to take a ride to the Panda King.

Move to the side while moving forwards so the fireballs don't hit you. That way, you can get closer to the Panda King without getting hit. From here, this is where the Panda King's martial arts come in.

The Panda King has three attacks, and he telegraphs them all by saying their names before performing them. Not surprisingly, he ends up being the easiest boss in the game, even easier than Sir Raleigh Frog. The attacks are as follows:

Booming Chop: The Panda King will get one hand up before chopping at you. Move to the side to avoid getting smacked.

Fiery Wheel: The Panda King will performing a spinning chop on the floor. Jump over it when it comes your way.

Palms of Thunder: The Panda King will get his arms up while saying this one. Move away from him, but not to the sides. If you move to the sides, you're still going to get hit.

Be sure to do as much damage as you can between attacks. After you land a specific amount of damage, he will bump you away with his belly, and you'll have to move diagonally towards the Panda King to get to him again. This will keep going until you get his health all the way down. Once that happens, you'll be moving on to the final chapter of the game after Bentley reveals that the Panda King used metal from the Krack-Karov Volcano in Russia. You'll then learn about the designs of Otto van Cooper's airplane, which allows for a turret to be placed on the van.

The Cold Heart of Hate

The fifth member of the Fiendish Five is Clockwerk, a giant owl who has turned himself into a cyborg over the years just to make the Cooper family's life miserable over the centuries, much like Dracula with the Belmonts in Castlevania. As a matter of fact, his likeness has been seen in photos of the Cooper Clan throughout the Thievius Raccoonus. Unlike Castlevania, however, this is coming to an end, and the last part of the Thievius Raccoonus is coming back to Sly.

A Hazardous Path

Unlike the other four worlds, there is no hub, and the levels happen one after the other.

For this one, you have a turret. Sly will man it while Murray takes the wheel. You'll have to shoot down the many falcon robots that Clockwerk sends at you before they catch fire and divebomb you, and you'll also have to shoot down the mines that litter the road before they blow up the van. At one point, you'll have to shoot down rocks before they can slam into the van and send you off the path.

Use the left analog stick to move the target reticle and use Square to shoot. You can hold Square down for rapid fire.

Burning Rubber

For this one, you'll have to destroy sixty computer terminals that drop down from the sky before the land slugs here do the same. Use the left analog stick to move the van around and the Square button to hit the computer terminals with the battering ram. Make sure that you hit the enemies with the battering ram to get rid of them for a while. For best results, destroy monitors when they are pooled together in a small group so you can keep the number of terminals you're destroying going up slightly and get a slight advantage on the land slugs.

Wednesday, July 6, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 16 of 23


In this entry, we race for another Treasure Key with Murray, then try to get away from Carmelita as we go up the mountain.


A Desperate Race

This level is directly below the area with the wooden platforms in the second part of the hub.

Once again, you're driving the van. The left analog controls everything and Square uses the nitro boosts just like last time. The same strategies you used in the other race, such as making the turns as short and quick as possible and using the boosts near the other racers, also apply here. The only difference here is that you're in a colder place, and there will be ice on the ground in spots. You do not want to be on the ice, as that ice will make you lose control very, very quickly. Thankfully, you can get back in the race in a way with a boost, should you have one. Race carefully, and the Treasure Key should be yours.

Duel By The Dragon

There is a flag pole to climb up near the moving wooden platforms. This leads to here.

Carmelita's back, and this time, you'll have to do even more stuff avoiding getting blasted. As you progress through the level, you'll have to swing on hooks, leap off platforms and even hit the occasional firework to knock down walls and use them as bridges.

There are clue bottles behind the first tree in the level. 

There is a set of icicles that can be used as platforms to get to some clue bottles. If those platforms break, you'll have to play through the level again to get them. Not only can you break them easily with your cane, but Carmelita can shoot them down with her shock pistol.

Be sure to look around in the more open areas of this level; you'll be sure to find some clue bottles somewhere.

There is a vault near the end of the level, but you won't be able to open it until you beat the game.

At the end, hit all the rockets to get rid of Carmelita...for now.

Tuesday, July 5, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 15 of 23


After some harsh words for the person who fired the gun at the end of the last video, we go for two more Treasure Keys in rapid-fire (pun not intended) fashion.


The King of the Hill

Now that you can unlock the fireworks, you can blow up that panel and access more of the level. Before you can do that, there is something near the unseen foe, and you'll need to swing off a hook and jump off a platform to reach it. This is King of the Hill.

Once again, Murray will be running towards another treasure key, and you'll need to move the target reticle and blast anything that comes at him.

The monkey with the nunchaku are the first enemies you'll see...and hear. You'll hear them coming a mile away. Be ready to blast them when you do. 

When you see a firework, shoot it to light it up and open up more of the level.

Near the end, you'll see the big brown guys that man the catapults. You'll see more of them when Murray approaches the key. At that point, the game will zoom in on the enemies that you need to shoot once you spot them and move the target reticle towards them.

Rapid Fire Assault

Once you're in the second part of the area, you'll need all the Treasure Keys to light a bigger set of fireworks to reach the Panda King. 

To reach Rapid Fire Assault, you'll need to ride on the wooden platforms that are moving in a circle, then you'll ride a gunboat again. Get ready to shoot down both enemies and barricades again as you progress through the level.

Monkeys will spawn enemies through openings in the floor; shoot the doors down to close off those openings.

After the conveyor belts that will push you back, you'll need to shoot down walls while avoiding the snowballs being sent at you with catapults. Move back and forth while shooting to evenly cover the walls and make it easier to open some wide holes in them.

Shoot down the pedestal at the end to get the Treasure Key.

Monday, July 4, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 14 of 23


In this entry, we clear the first two levels of Panda King's stronghold, then someone fires a gun near my home because people are idiots.


Flaming Temple of Flame

This is near the one guard that is moving around after the hooks at the start of this hub area.

At the first set of hooks, go under the hooks for three clue bottles. You'll also want to go down at the second set of hooks for some clue bottles that are easier to miss than that first set as well as a charm. You'll need to walk across a narrow ledge for that second set.

You can strike the monkeys that are swinging their nunchaku on the pillars, but there is really no reason to. They can hurt you if you move into them, though.

Be careful with the martial arts monkeys. They will stand around for a little while before attacking again, and the attacks can take you off guard if you're not watching them closely.

There is a platform below where the second checkpoint is. This is where you'll find a fireworks platform and some extremely missable clue bottles. 

The fireworks platforms will carry you upwards when struck with the cane. Be sure to go down after taking the first non-hidden fireworks platform and strike the guard before getting the clue bottles near him.

The laser floor has a host of lasers you'll have to jump over to get to the other side.

The vault is at the end where the laser floor is, and it contains Sir Augestine of Cooper's technique for defying gravity. From this point forward, you will not take damage or lose a life if you fall into a bottomless pit. The combination is 9-3-2.

The Unseen Foe

This is at the opposite end of Flaming Pillar of Flame. Watch the flashlight on the guard. When the light moves away, approach and strike as he falls asleep for a moment.

This is where your invisibility technique will have its finest hour. There are conveyor belts, and if you can move while invisible, you'll get past them faster. Just make sure you don't drop the vanishing act while in the light.

Make absolutely sure that you look everywhere as you go places, as clue bottles and small safes can be right under your nose and you wouldn't even know it.

The invisibility technique also lets you go through lasers and not just searchlights and flashlights, so use it when the laser wall approaches you.

The fireworks spires are much like the torch spires in Mz. Ruby's world. After the first set, get to the back of the roof of the pagoda and drop down, smack the guard and get the clue bottles.

On the conveyor belt going straight after that, you'll need to double jump over the flashlight to smack the guard. After that, look around once you're on the other side for a host of things to break, including clue bottles.

The rest of the level is a climb up the tower, another laser floor, and then a drop down a shaft full of lasers similar to the elevator shaft at Interpol. Once again, look for the platforms and jump to them one by one to avoid the lasers. It is possible to drop down the middle and then reach the treasure key, but you need to know where 

The vault - and the last clue bottle - is at the top of the final tower, with the last bottle on the spire. The combination is 6-6-7. The vault contains the blueprint for the Panda King's lair, allowing you to use the Binocucom to find all the secret for the fourth chapter of the game.

Yes, those popping sounds at the end of the video are a gun. Yes, somebody fired it at somebody and shot them. Yes, the person who did it got handcuffed and arrested. Yes, I called the police. And you'll hear what I have to say about it next video.

Sunday, July 3, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 13 of 23


In this entry, we get the third part of the Thievius Raccoonus from Mizz Ruby, then head to China to get the fourth from the Panda King.


A Deadly Dance

Now that you have all the Treasure Keys for this world, go ahead and throw the keys in the locks at the edge with the horns near the entrance to Down Home Cooking. This will allow you to go to the top of the cauldron with the spinning masks and stand on it, using the steam to rocket you over to Mizz Ruby's lair.

At the beginning, you'll need to spire jump to the flat platforms before the stalactites hit you. When you reach Mizz Ruby, strike her. She will teleport, then you'll have a different kind of boss battle: one where Mizz Ruby casts magic in the form of the face buttons on the PS2 controller and you'll have to press the buttons in order to keep from getting hit. Whenever you reach Mizz Ruby, hit her immediately before she does anything, then you'll have to play more Simon Says.

During the second game, the game will slow down a bit. At the end, you'll need to wait for her to strike the ground with her tail, then jump forward and hit her.

During the third game, it gets faster, then it slows down a bit before getting pretty fast at the end. One more hit, and it's on to the mountains in China where the Panda King lies. You'll also get the third part of the Thievius Raccoonus as well as Slytunkhamen's invisibility technique.

Fire In The Sky

The fourth member of the Fiendish Five is Panda King, the demolitions expert a man who learned to make fireworks only to be rejected by the noblemen. In revenge for being shunned, he used his fireworks to commit crime and strike back at those who turned their noses up at him. He is currently perfecting a new fireworks-based fighting technique up in the mountains of China.

A Perilous Ascent

The guys with the sticks will leap at you when you get close enough, but you can strike before they do.

The guys with the catapults will send enemies in snowballs at you, but as long as you don't move straightforward and move to the side to avoid the snowballs, you can get the hit the guys at the controls up close.

While holding Circle to get around the narrow passages, watch the sky for icicles that drop down ever so often.

If you press and hold Circle while stand, you'll use the invisibility technique. Unfortunately, you can't move while using it - yet - and it won't work if the enemy has already spotted you.

Striking fireworks will allow you to break open doors as well as walls, allowing you to create bridges to continue on.

To avoid the searchlights at the sides of the building, you'll need to stand below the awnings above the windows. If you get spotted, you're getting hit.

At the end, you'll need to not only take out the enemies from behind as you move around the trees for the treasure keys, but you'll also need to keep a look out for the last of the clue bottles...and there's a lot of them in that tree maze area, especially on top of the wall. You should have fourteen clue bottles before reaching this point; the other sixteen will be over here. Once you get the Treasure Key at the end, you can unlock the door.

The vault is near the end where you had to hit all of the fireworks, and it contains Huckleberry Cooper's technique for moving while invisible. The combination is 5-7-8. You can now move while holding the Circle button to become invisible. You'll move very slowly, but you can move while invisible. 

Inside The Stronghold

Here, you'll need to collect three Treasure Keys in total to unlock some fireworks and open a nearby hatch so you can access more of the hub.

Saturday, July 2, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 12 of 23


After travelling over waters polluted with decayed body parts and bones, we smack as many chickens with our cane as possible.


Descent Into Danger

This stage is also near the spinning platform with the masks.

At the start of this level, you'll be jumping across giant rafts in the swamp water before climbing a bone rope across. Make sure to watch the flashlights so you don't get spotted. You'll then climb another bone rope at the first checkpoint.

Also, for some reason, one of the clue bottles in the safe at the beginning has the potential to fall into the water below. The only way to get it to re-spawn is to exit and re-enter the level.

Once you're above the start of the level, watch where you're going. The wooden planks will crumble under your weight, so you'll need to stay on the stone platforms and watch the searchlights while avoiding the spiked logs. You'll eventually have to come down to the platforms you passed under at the start to get some stuff that's easy to miss.

After climbing some more ropes, you'll need to drop down for some clue bottles, then you'll have to avoid the laser beams spinning across a column. You'll then have to destroy some candles on a series of platforms to let down the purple barrier and open the way further.

You'll find the vault on the way to the treasure, and the combination is 5-7-1. Inside is Matthew de la Coopeur's perpetual slow-motion technique, which lets you slow down time whenever you want, not just when jumping. Use L2 and R2 until "Slow" is selected, then hold Triangle to move in slow motion whenever you want.

Down Home Cooking

Near the masks - and A Ghastly Voyage - is a trampoline you can jump on that leads to some windows. One of them leads to this mini-game type stage. Also, if you strike the two candles near the nearby purple barrier, you can make movement around the hub easier.

For this mini-game, you'll need to whack 50 chickens in 90 seconds and avoid the bomb-toting roosters. Keep running around and keep swinging the cane. When you hear the whistle, the bomb-toting roosters will show up. Stop swinging the cane unless you know you can hit a nearby chicken, and maneuver the bomb-toting roosters into each other, even if that means jumping over one of the things on the floor. If you can pull it off, you'll be able to get the Treasure Key.

Friday, July 1, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 11 of 23


In this entry, we light some torches and shoot things on a floating platform. I always liked the second stage mentioned here.


Piranha Lake

There is a bone rope in the first part of the overworld. Climb it to get to Piranha Lake.

For this one, you're in mini-game mode. You'll have to use the left analog stick to steer and accelerate and X to shoot flames. In order to power the flamethrower, you'll have to run down the piranhas in the water. You'll need to be able to do this in two minutes or less.

You'll need to run down a few piranhas first. After that, go up to a group of tiki torches and make sure that all the torches you light up are next to each other. Make sure all the torches you light up are close to one another so you don't have to drive around figuring out where the last few are. You should be able to light up around - but not exactly - 15 of them in the first minute to have a shot at making it happen.

Once you light them all up, you'll get the Treasure Key.

A Ghastly Voyage

It's time to unlock the gate with the locks. This will unleash the beast from one of the earlier levels, and it will destroy the nearby gate and open up more of the world. 

You'll need to stay behind the masks on the carousel, and you'll need to open up the top of the carousel in order to get to the other areas. There is a floating platform with a gun near one of the doors; this leads here.

For this one, you'll be on a floating platform with a gun. Use the left analog stick to move and the right analog stick to shoot. You'll be on a boat that is moving around on the water at first, and you'll need to shoot down the giant gravestones that will spawn ghosts.

The enemies with the flaming skulls will throw their heads at you. As long as you stay on the move, those flaming heads won't hurt you.

Afterwards, you'll disembark from the boat, and you'll need to destroy the barricades surrounding the enemies as well as the enemies themselves in order to get some coins and continue on. As you get closer to the end, you'll start seeing combinations of the flaming skulls and the headstones. Again, as long as you stay on the move and you're good at moving the right analog stick around as you move, you'll be able to get the treasure key.