For the second level, things get a little more interesting...
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Stage 2: Lakeside
New hazards to watch out for include rocks that can make Daffy trip and campfires that shoot upwards and will singe Daffy should the fire touch him in any way.
If you hold Down while moving left or right, you can crawl.
Hedgehogs will stop moving and ball up when you get close to them. The spiders are even more deadly, as they can leap at you if you get way too close to them. You may run into a bull that charges at you; jump over it when it does. You might even see a bird drop stuff down from above in case you get under it.
For the second section, you'll need to drop down the chasm and stay in the center. Since going left or right makes you move continuously in that direction, you're going to have to rock the D-Pad back and forth in order to get through this area without hitting one of the other platforms on the way down. You'll really need to get a rhythm going, as the further down you go, the more quickly the platforms you can smash Daffy into head-first appear. If that happens, get the life you lost back before going downwards.
You'll eventually drop into the water. While fighting the enemies here may feel necessary for points and food, it's easier to avoid the enemies here, especially when you can take multiple hits at once. Enemies in the water include urchins, jellyfish that electrocute you, swordfish that move back and forth and even piranhas.
To beat Bugs this time, avoid the piranhas as you jump from platform to platform and duck under the sea urchin that Bugs has on a fishing pole.
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