Friday, May 29, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 4 of 13


In this video, we complete the second world of the game. 

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Black Ice Blitz



In this stage, you'll be riding on a bobsled. You'll need to jump directly on top of enemies in order to defeat them, and you'll also need to watch out for some of the log cabins, as while some of them are in the backgrounds, others are in the direct path, and you'll lose a Kong if you run into them. Just watch the ground; if it disappears in front of a cabin, be ready to jump.

The first bonus area is in a pit to the left of the "no bobsled" sign that makes the bobsled disappear once it moves past. The pit in question is found near where you found the G. This one may take a few tries, as you'll be on the bobsled for this and you'll need to figure out where the stars are and get them all in one shot.

Jumping over the goal allows you to access the second bonus area as well as Koin. For the second bonus area, you'll need to jump to the hill at the end and jump into the lone banana to the left to reach it. Thankfully, this bonus area is a lot easier, as you can just jump on the roofs of the cabins to get to the barrel cannons and the Bonus Coin. As for Koin and the DK Coin, just throw the steel keg over Koin's head and into the wall.

After this level, you'll reach the second Sheepy Shop. Just like last time, beat the matching game to get the DK Coin and the clock, among other things.

Riverbank Riot



The DK coin will be at the start. Grab the steel keg to the left of where you start, then take it to Koin and throw it over his head from the right to get the coin.

The first bonus area is in the first body of water, which is also near the start. Jump in and swim to the left to reach it. Watch out for the Buzzes!

In this stage, you can either go through the water to make progress, or you can jump off the Knick-Knacks to reach the barrel cannons in the area. If you go for the air route, you'll pick up a few things, including a Bear Coin, and you'll avoid the Barboses at the same time.

The second bonus area is in the final body of water in the stage. A pit with two Buzzes and a barrel cannon will hint at this early. If you picked up the G, you went too far; go back to the left and search the water for the bonus area. You'll need to jump on all of the Knick-Knacks in order to get the Bonus Coin. Get the ones on the top on the way to the right first, then take care of the rest on the way back to the left.

Miller Instinct



I see what you did there, Rare.

The DK coin and the first bonus are soon after the start. The steel keg is near the Squawks barrel, so grab that and do the bank shot off the wall like you've been doing to get the DK coin. From there, jump to the right and into the corner in the ceiling to enter the first bonus area. You'll be looking high and low for all the stars - especially at the last rope - to get the Bonus Coin here.

From here, you'll be flying around and spitting eggs as Squawks again. Have fun destroying the enemies; I did.

The second bonus area is after the "maze" area with all the Buzzes. When you have a choice between going left or right; head right, you'll find the bonus area. Here, you'll need to aim the barrel cannons towards the bananas with Left and Right on the D-Pad to get to the Bonus Coin at the end.

Bleak Magic


Head all the way to the right side of the room and jump over any snowballs that Bleak blasts your way. When a barrel shows up, grab it and throw it at Bleak. As you throw barrels at Bleak, he will shoot more snowballs at you. Be ready to jump when you see him bend all the way down, as the snowball he launches from that position will be coming at you. After four barrels, Bleak goes down and you'll get the Bonus Coin and the second world cleared.

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