It's now time to take on the second world of the game.
Primate Plains
Coral Quarrel
Compared to the previous underwater level, the paths are a lot more narrow, which can make avoiding enemies harder if you're not taking your time. Also, Enguarde returns in the latter half of the stage; make sure you get him to make getting around easier.
The first bonus area is below the double set of Bazzas just after the start. Just avoid the Barbos on the way to the end to get the Bonus Coin.
The DK coin is left after the continue barrel. Don't follow the banana arrow pointing right immediately; instead go left and avoid the Barbos to get the DK Coin.
The second bonus area is after the N. Don't go left; instead, go down and get the G as well as the second Bonus Barrel. Getting the stars is easy as long as you avoid the enemies here.
Minky Mischief
The spiders with the wooden planks on their heads will jump up and down when you stand on them; use them to reach higher areas in the trees. As you climb the ropes, watch out for the Minkys. You can't destroy them, and they will constantly throw rocks at you from out of the walls. There will also sometimes be other enemies like Buzzes that will be flying around near the ropes; especially in later levels like this one.
The first bonus area is back to the left and down after the checkpoint. Collecting the stars is easy, especially with Dixie's helicopter spin.
Later in the stage, you'll be able to play as Squawks. A flies, B spits eggs. You can move yourself around with Left and Right on the D-Pad and descend faster with Down.
The second bonus area is after the two Buzzes you have to fly between as Squawks; go up the next tree to find it. As you look around for the token, watch out for Buzzes that will get in your way.
The DK coin is just at the end. After you come out of the tree, jump straight up to find a hidden barrel cannon that will take you to Koin. Grab the steel keg and throw it over his head to hit him in the back and get the DK Coin.
Jetty Jitters
The DK Coin is left of the start. Just throw the steel keg to the left over Koin's head to get the DK Coin.
The Klasp enemies are much like the Kremlings in the barrels that try to push you around, but if you come into any contact with them, they will explode and take you with them.
The first bonus area is below a pit where you meet a Klasp on the docks. Drop down to find the bonus area. Follow the areas (and collect the stars that make them) to get the Bonus Coin.
The second bonus area is where you can helicopter spin to a roof from the ropes, and it will be after the checkpoint. Jump into the barell cannon at the end to enter. For this bonus area, get to the end, then jump to the left off the Booty Birds to get the Bonus Coin. As for the big blue Kremling, you can only defeat him by jumping on him as Kiddy.
From here, you can save the game at Wrinkly Refuge.
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